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As a Technical Artist, you will provide technical support to the art team with tools and game engines, integrate character and prop assets, and review 3D assets for technical compatibility.</p>\n<p>Key Responsibilities:</p>\n<ul>\n<li>Provide technical support to the art team with tools and game engine</li>\n<li>Integrate character and prop assets in game engines and/or proprietary tools</li>\n<li>Work closely with Project Managers and IT team on collaboration and version control software</li>\n<li>Review 3D assets for their technical compatibility and compliancy to all the guidelines</li>\n<li>Coordinating with team members from different time-zones</li>\n<li>Maintain, Integrate and improve technical pipeline for asset creation</li>\n<li>Create technical documentation and training for artists on the production pipeline</li>\n<li>Creating 3D Props/environment assets as per art direction</li>\n<li>Create technically compliant assets</li>\n<li>Creating tileable and unique textures using Substance Painter / Designer</li>\n<li>Integration of Substance Designer materials into Unreal</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration</li>\n<li>Solid understanding of Unreal Engine and Unity</li>\n<li>Strong expertise in Unreal Engine 5, including hands-on use of systems such as Lumen, Nanite, and Blueprint scripting</li>\n<li>At least one shipped AAA title</li>\n<li>Proficiency in industry-standard art tools such as Maya, Substance Painter, Substance Designer and Zbrush</li>\n<li>Proven ability to build, maintain, and optimize tools and workflows in Autodesk Maya (Python and/or MEL)</li>\n<li>Solid experience working with procedural and material pipelines using Houdini and/or Substance 3D Designer</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>Paid vacations: 3 floating weeks + 1 week during holidays</li>\n<li>8 statutory holidays</li>\n<li>Full insurance coverage</li>\n<li>5 paid sick days</li>\n<li>Social club</li>\n<li>Employer’s contribution to RRSP (retirement plan) after one year in Canada</li>\n</ul>","enriched_at":1782770852434},{"id":"job_275a433b-d06","title":"2D Concept Artist - Volta","source_url":"https://apply.workable.com/j/4E4175F078","location":"Québec City, QC","job_type":"full-time","experience_level":"senior","work_arrangement":null,"category":"Design","description":"<p>As a Concept Artist at VOLTA, you will play a key role in shaping the visual direction of high-profile AAA titles. You’ll be responsible for producing high-quality concept designs and exploratory illustrations that bring ideas to life while aligning with client guidelines. Working under the supervision of a VOLTA Art Director, you are expected to be both self-motivated and highly creative, contributing to a wide range of visual development tasks.</p>\n<p>Responsibilities: Create high-quality concept art, exploratory designs, and visual documentation for AAA game projects. Work closely with VOLTA Art Directors to interpret briefs and deliver work that aligns with client expectations. Collaborate creatively within project requirements while maintaining consistency across styles and directions. Use advanced industry techniques, including 3D software and photo manipulation, to support your design process. Manage deadlines responsibly and take ownership of assigned projects.</p>\n<p>Requirements: 5+ years of industry experience as an outsourcer and/or freelancer (relevant education considered equivalent). Proven experience working on AAA projects. Strong proficiency with industry-standard tools and workflows (3D software, photo manipulation, etc.). Demonstrated ability to understand and execute from briefs and art documentation. Experience collaborating with international clients as a contractor. Strong sense of responsibility, ownership, and time management. Language Skills: English: Advanced (required) to read documentation from international clients and communicate with them. French: Intermediate (preferred) Additional languages are a plus, as we work with international clients.</p>\n<p>Bonus Points: Previous experience working with VOLTA clients or projects. Credits with companies such as Bioware, ArenaNet or Capcom.</p>\n<p>Salary starting at $75,000 to $81,000 CAD</p>","enriched_at":1781276639134},{"id":"job_787a078a-fa3","title":"Lead Art Director/ Directeur(-trice) artistique principal(e)","source_url":"https://apply.workable.com/j/1DE49BEAE1","location":"Québec City, QC","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world&#39;s leading entertainment companies, spanning the realms of video games, movies, and toys.</p>\n<p>Since 2006, our veteran team has delivered hundreds of successful projects for our client&#39;s most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity.</p>\n<p>We&#39;re looking for a Lead Art Director who can define a vision, align teams around it, and deliver consistently at a high bar,across projects, partners, and pipelines. At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio,where ideas are only as strong as their execution.</p>\n<p>As a Lead Art Director at VOLTA, you will play a key role in shaping the visual direction of high-profile AAA titles and will contribute to a wide range of visual development tasks. You will direct and lead creative teams and oversee the creation of high-quality concept designs, exploratory illustrations and high-realism marketing artwork that align with client guidelines.</p>\n<p>Working under the supervision and support of a VOLTA Studio Art Director, you are expected to show leadership skills, be self-motivated, highly creative and have the ability to make critical decisions under pressure.</p>\n<p>**The role*</p>\n<ul>\n<li>Work closely with VOLTA Project Managers to establish projects process, budgets, artist assignations and timelines - unique to each project.</li>\n<li>Create briefing documentation that covers all aspects of the projects and provide timely feedback to keep the art team aligned on the client&#39;s vision.</li>\n<li>Attend and lead team meetings with clients and/or your creative teams regularly to ensure alignment on creative goals.</li>\n<li>Lead and supervise teams of artists and collaborate creatively within project requirements while maintaining consistency across styles and directions.</li>\n<li>Use advanced industry techniques, including 3D software and photo manipulation, to support your team in the design process.</li>\n<li>Manage deadlines responsibly and take ownership of assigned projects, ensuring successful delivery of high-quality work that meets both client expectations and brand standards.</li>\n<li>Other duties as assigned.</li>\n</ul>\n<p>**What you bring*</p>\n<ul>\n<li>10+ years of industry experience as an outsourcer and/or freelancer (relevant education considered equivalent).</li>\n<li>Proven experience working on AAA projects.</li>\n<li>Strong proficiency with industry-standard tools and workflows (3D software, photo manipulation, etc.).</li>\n<li>Demonstrated ability to understand and execute from briefs and art documentation.</li>\n<li>Experience collaborating with international clients as a contractor.</li>\n<li>Strong sense of responsibility, ownership, and time management.</li>\n<li>Language Skills - English: Advanced (required) - French: Intermediate (preferred) - Additional languages are a plus, as we work with international clients.</li>\n<li>Bonus - Previous experience working with VOLTA clients or projects.</li>\n<li>Credits with companies such as Bioware, ArenaNet or Capcom</li>\n</ul>","enriched_at":1781010238723},{"id":"job_2f6a288e-063","title":"3D Art Director","source_url":"https://apply.workable.com/j/B0D5EAB3AE","location":"Québec City","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Game Development","description":"<p><strong>Job Description</strong></p>\n<p>We&#39;re looking for an Art Director who can define a vision, align teams around it, and deliver consistently at a high bar,across projects, partners, and pipelines.</p>\n<p>At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio,where ideas are only as strong as their execution.</p>\n<p><strong>The Role</strong></p>\n<ul>\n<li>Define and uphold the visual direction for environment and prop production across projects, IPs, and styles</li>\n<li>Own and elevate the full environment pipeline,from props creation to full level development; including hero props, set dressing, environment kits, foliage, terrain, lighting and simulation</li>\n<li>Guide the creation of environments, props, modular kits, trim sheets, and supporting visual elements with strong attention to function, scale, and storytelling</li>\n<li>Ensure consistency across large-scale worlds, maintaining alignment between artistic vision, gameplay needs, and technical constraints</li>\n<li>Work directly in Unreal Engine 5 to review, troubleshoot, and guide environment production in-engine</li>\n<li>Set clear quality benchmarks and review/approve work before client delivery</li>\n<li>Lead, mentor, and develop environment and prop artists across varying experience levels</li>\n<li>Provide clear, actionable feedback through reviews, paintovers, and in-engine guidance</li>\n<li>Maintain visual consistency across distributed or large production teams</li>\n<li>Collaborate closely with production, design, engineering, and external clients to align on scope, priorities, and delivery expectations</li>\n<li>Support project planning, scoping, and milestone definition with a clear understanding of risk and dependencies</li>\n<li>Balance creative ambition with production realities,timelines, budgets, memory constraints, and engine performance</li>\n<li>Proactively identify production risks and propose practical, solution-oriented paths forward</li>\n<li>Help define and refine pipelines, workflows, and documentation to improve scalability and efficiency</li>\n<li>Partner with pipeline and tech teams to support engine integration and workflow optimization</li>\n<li>Contribute to hiring, team structure, performance evaluation, and artist development</li>\n<li>Support client-facing discussions, creative alignment, and escalation handling when needed</li>\n<li>Contribute to early project strategy, bidding, and feasibility assessments where required</li>\n<li>Other duties as assigned</li>\n</ul>\n<p><strong>What You Bring</strong></p>\n<ul>\n<li>10+ years in the video game industry with multiple shipped AAA titles in a Lead or Art Director role focused on environments and props</li>\n<li>Proven ability to own the full environment production pipeline from concept/blockout through to final in-engine polish</li>\n<li>Deep expertise in environment workflows including modular construction, trim sheets, asset optimization, memory budgets, and engine integration</li>\n<li>Strong hands-on experience with Unreal Engine 5, including in-engine review, troubleshooting, and production guidance</li>\n<li>Demonstrated experience mentoring environment and prop artists with clear, actionable feedback</li>\n<li>Strong client-facing experience working directly with external Art Directors and cross-functional teams</li>\n<li>Solid understanding of production realities,scoping, risk management, and pipeline dependencies</li>\n<li>Ability to operate effectively in a French-speaking work environment</li>\n<li>Strong communication skills,clear, direct, and able to align teams without friction</li>\n<li>Highly organized, detail-oriented, and comfortable managing multiple priorities in fast-paced production environments</li>\n<li>A grounded, solution-oriented mindset with strong critical thinking and decision-making ability</li>\n<li>Passion for games, with the ability to balance creative ambition with production constraints</li>\n<li>Proficiency with industry-standard tools and workflows, including:</li>\n</ul>\n<p>+ Autodesk Maya, 3ds Max, Blender \t+ ZBrush \t+ Substance 3D Painter &amp; Designer \t+ Unreal Engine 5, Unity \t+ Houdini, Gaea, World Machine \t+ Marmoset Toolbag, SpeedTree \t+ Marvelous Designer \t+ Photoshop</p>\n<p><strong>Why Volta</strong></p>\n<ul>\n<li>Work on high-profile AAA projects across a variety of styles and partners</li>\n<li>A collaborative, no-ego environment focused on quality, clarity, and follow-through</li>\n<li>The opportunity to shape teams, pipelines, and creative direction in a growing studio</li>\n<li>Backed by Keywords Studios,global scale, with local autonomy</li>\n<li>A supportive culture that values both craft and people</li>\n</ul>","enriched_at":1780563828654},{"id":"job_9898e589-8db","title":"Concept Artist","source_url":"https://apply.workable.com/j/1DA3338D8E","location":"London","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Design","description":"<p>As a Concept Artist at VOLTA, you will play a key role in shaping the visual direction of high-profile AAA titles. You&#39;ll be responsible for producing high-quality concept designs and exploratory illustrations that bring ideas to life while aligning with client guidelines. Working under the supervision of a VOLTA Art Director, you are expected to be both self-motivated and highly creative, contributing to a wide range of visual development tasks.</p>\n<p>Responsibilities: Create high-quality concept art, exploratory designs, and visual documentation for AAA game projects. Work closely with VOLTA Art Directors to interpret briefs and deliver work that aligns with client expectations. Collaborate creatively within project requirements while maintaining consistency across styles and directions. Use advanced industry techniques, including 3D software and photo manipulation, to support your design process. 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