{"data":{"company":{"name":"Ubisoft","slug":"ubisoft","logo_url":"https://logos.yubhub.co/ubisoft2.com.png","canonical_domain":"jobs.smartrecruiters.com","editorial":null,"wikidata_id":null,"founded":null,"ceo":null,"founders":[],"hq_location":null,"industry":null,"employee_count":null,"official_website":null,"wikipedia_url":null,"stock_ticker":null,"stock_price":null,"market_cap":null,"revenue":null,"ipo_date":null,"sector":null,"full_time_employees":null,"company_description":null,"twitter_username":null,"linkedin_id":null,"instagram_username":null,"facebook_id":null,"parent_org":null,"country":null,"github_org":null,"github_public_repos":null,"github_followers":null,"github_verified":0,"github_description":null,"github_location":null,"github_blog":null,"github_twitter":null,"stock_exchange":null,"stock_beta":null,"stock_range":null,"stock_is_actively_trading":null,"fmp_image":null,"fmp_address":null,"fmp_city":null,"fmp_state":null,"fmp_country":null,"recent_news":[{"title":"Assassin's Creed Black Flag Resynced Out July 9: Everything You Need to Know - 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Game Informer","url":"https://news.google.com/rss/articles/CBMiuAFBVV95cUxPSmRTTUdGM241cjF2QkFrVHdnZWozSnNFb0lEX05WSTB0UFZldFphNW5ZbWpOUGpPQnFkbTUxOVJhNGtFWld5dENMUUdMSzM4Vmg4eEpMYmZmWmlCdEZRSzFlRkpCc012TVEzRnotNWNmWW1OV09keWVUMjdxRkY4Z1BoRGdFSDl3NmlyTFlNcmlfcDNra3drVmhVNndHeTQxak4wd1dJeVNXYUtBVUxGM2ZfODA1OGFK?oc=5","publisher":"Game Informer","date":"2026-07-15","snippet":"Assassin's Creed Black Flag Resynced Developer Ubisoft Barcelona Goes On Strike To Protest Layoffs Game Informer"}],"search_interest_index":null,"search_interest_trend":null,"wikipedia_monthly_views":null,"hn_mention_count":null,"hn_top_stories":[],"wayback_first_year":null,"sec_incorporation_state":null,"sec_latest_filing_type":null,"sec_latest_filing_date":null,"sec_filings":[],"research_papers_count":null,"research_citations_count":null,"research_h_index":null,"research_topics":[],"is_federal_contractor":null,"earnings_calendar":[],"industry_canonical":null,"enrichment_sources":["news"],"last_enriched_at":"2026-03-20T16:27:18.734Z"},"hiring":{"total_jobs":17,"categories":[{"category":"design","count":6},{"category":"finance","count":4},{"category":"it","count":3},{"category":"engineering","count":3},{"category":"legal","count":1}],"experience_levels":[{"level":"senior","count":14},{"level":"mid","count":1},{"level":"entry","count":1}],"work_arrangements":[{"arrangement":"onsite","count":17}],"top_titles":[{"title":"Consolidation Accountant","count":2},{"title":"World Designer","count":1},{"title":"Technical Animation Director (F/M/NB) [AAA Project]","count":1},{"title":"Technical Animation Director","count":1},{"title":"Senior Tools Programmer","count":1},{"title":"Senior Jurist - 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QA Analyst","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140837671-stage-6-mois-qa-analyst-f-h-nb-aaa-poject-septembre-2026","location":"Annecy, France","job_type":"internship","experience_level":null,"work_arrangement":"onsite","category":"IT","description":"<p>We are looking for a 6-month internship as a QA Analyst to join our team in Annecy, France, starting from September 2026.</p>\n<p>As a QA Analyst intern, you will work closely with stakeholders, including development teams and QC teams, to contribute to the structuring, execution, and monitoring of quality validation activities throughout the development cycle.</p>\n<p><strong>Responsibilities:</strong></p>\n<ul>\n<li>Participate in ensuring comprehensive QA coverage, adapted to gameplay, stability, and functional scope of the project.</li>\n<li>Propose adaptations to test plans according to project evolutions and changes in context.</li>\n<li>Collect necessary information to write clear and useful procedures.</li>\n<li>Regularly update documents according to tool evolutions, team changes, and process updates.</li>\n<li>Provide tutorials for launching builds, using QA tools, and implementing best practices.</li>\n<li>Contribute to continuous validation throughout feature development.</li>\n<li>Monitor feature and content development progress and produce a synthetic state of quality.</li>\n<li>Be a recognized quality contact point within the intervention perimeter.</li>\n<li>Provide constructive feedback from play sessions, design documents, or QA tickets.</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>Motivation to learn and discover the quality universe.</li>\n<li>Learning ability.</li>\n<li>Interest in technical subjects.</li>\n<li>Critical thinking, analysis capacity, prioritization.</li>\n<li>Clear and effective communication, proposal force.</li>\n<li>Proactive collaboration with technical and production teams.</li>\n<li>Functional English.</li>\n</ul>\n<p><strong>Contract Details:</strong></p>\n<ul>\n<li>6-month internship contract with mandatory internship agreement.</li>\n<li>Location: Annecy, France.</li>\n<li>Start date: Available from September 2026.</li>\n</ul>","enriched_at":1785515700928},{"id":"job_c43bcda7-3da","title":"Technical Animation Director","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140063159-technical-animation-director-f-h-nb-aaa-project-","location":"Annecy","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"IT","description":"<p>We are seeking a Technical Animation Director to join our team in Annecy, France. As a Technical Animation Director, you will be responsible for determining, preparing, and adapting the tools used in the animation department.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Define projects and improvements to the existing pipeline (Animation Ingame, Ragdoll, Facial, Rig, Motion Capture, Cinematics...)</li>\n<li>Develop or find the best tools and methods to improve and facilitate the work of animators on all subjects related to animation.</li>\n<li>Optimize the animation graph and architecture.</li>\n<li>Provide daily support to the animation team to solve technical problems and help them make decisions to optimize in-game animations.</li>\n<li>Ensure technical compliance with established constraints in partnership with other departments (memory, FPS, on different consoles).</li>\n<li>Guarantee the technical aspect of all multiplayer and customization/modularity subjects.</li>\n<li>Produce documents on tools, methods, training, processes, and engine constraints for consultation and future reference.</li>\n<li>Coordinate and act as an interlocutor between the animation team and the programming team.</li>\n<li>Communicate technical constraints and their reasons to the animation team.</li>\n<li>Be the technical point of contact for animation-related technical problems.</li>\n<li>Perform other related tasks.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Solid experience as a Technical Animation Director (preferably in the video game industry).</li>\n<li>Excellent knowledge of real-time animation systems and video games and/or pipeline development.</li>\n<li>Excellent knowledge of Motion Builder and/or Maya, and knowledge of Motion Capture Body and Facial is a plus.</li>\n<li>Excellent knowledge of Python.</li>\n<li>Knowledge of another DCC (Maya, Max, Blender...).</li>\n<li>Ability to work in a team and take on challenges.</li>\n<li>Fluent English is essential for carrying out your missions.</li>\n<li>Knowledge of Rigging/Ragdoll (Havok) is desirable.</li>\n</ul>","enriched_at":1785248179894},{"id":"job_29c05dcf-1ab","title":"Technical Animation Director (F/M/NB) [AAA Project]","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140063175-technical-animation-director-f-m-nb-aaa-project-","location":"Annecy","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"IT","description":"<p>We are looking for a Technical Animation Director to lead the animation side of our AAA project.</p>\n<p>As a Technical Animation Director at Ubisoft, you will report directly to the Technical Director, Pipeline, and be responsible for identifying, preparing, and adapting the tools used throughout production on the Animation side, including Animation Graphs (behavior trees).</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Define workstreams and improvements to be made to the existing pipeline (In-Game Animation, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics, etc.)</li>\n<li>Develop or identify the best possible tools and methods to improve and streamline the work of animators across all animation-related topics (characters as well as gear/equipment)</li>\n<li>Optimize animation graphs and their underlying architecture</li>\n<li>Provide daily support to the animation team by resolving technical issues and helping them make decisions to optimize in-game animation graphs</li>\n<li>Act as the technical owner for compliance with constraints established in partnership with other disciplines (memory usage, FPS/performance targets, across different console platforms)</li>\n<li>Serve as the technical owner for all multiplayer and customization/modularity-related topics</li>\n<li>Produce documentation covering tools, methodologies, training materials, processes, and engine constraints for future reference and consultation</li>\n<li>Coordinate with and act as the primary liaison between the animation team and the programming team</li>\n<li>Regularly communicate technical constraints and the rationale behind them to the animation team</li>\n<li>Act as the technical point of contact for animation-related technical issues</li>\n<li>Perform any other related duties as required</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>A strong background as an Animation Technical Director, preferably in the video game industry</li>\n<li>Excellent knowledge of real-time animation systems in video games and/or pipeline development</li>\n<li>Extensive experience with MotionBuilder and/or Maya; knowledge of both body and facial motion capture is a strong asset</li>\n<li>Advanced proficiency in Python</li>\n<li>Knowledge of another DCC package (Maya, 3ds Max, Blender, etc.)</li>\n<li>Strong teamwork skills and the ability to take on complex challenges</li>\n<li>Strong ability to influence and carry a vision</li>\n<li>Experience in management appreciated</li>\n<li>Fluent English is essential to successfully carry out the responsibilities of the role</li>\n<li>Knowledge of Rigging and Ragdoll systems (Havok) is highly desirable</li>\n</ul>","enriched_at":1785248068976},{"id":"job_986fa320-972","title":"Lead Level Design (F/M/NB) [AAA Project]","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140062699-lead-level-design-f-m-nb-aaa-project-","location":"Annecy","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Design","description":"<p>The Lead Level Designer is responsible for the design, consistency, and execution of the gameplay experiences created by the World team.</p>\n<p>Reporting to the World Lead, they organize, support, and guide the Level Design team to transform the gameplay, artistic, and technical vision into clear, coherent game spaces that deliver a compelling experience.</p>\n<p>They work in close partnership with the Lead Level Art and the Lead Tech Level Design to ensure perfect alignment between gameplay intentions, visual composition, technical implementation, and the quality and playability of the environments.</p>\n<p><strong>Responsibilities</strong></p>\n<p>Level Design Team management</p>\n<ul>\n<li>Organize the work of the Level Design team and set production priorities.</li>\n<li>Support, mentor, and develop the skills of Level Designers.</li>\n<li>Provide regular, clear, and constructive feedback.</li>\n<li>Foster a team culture based on autonomy, accountability, and knowledge sharing.</li>\n<li>Identify production risks and quickly propose appropriate solutions.</li>\n<li>Ensure that deadlines, expected quality standards, and production methods are met.</li>\n</ul>\n<p><strong>Collaboration within the World Team</strong></p>\n<ul>\n<li>Translate the vision of the Game Director and World Director into concrete level design objectives for the World team.</li>\n<li>Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.</li>\n<li>Work closely with the Lead Level Art to design environments where gameplay, clarity, composition, and art direction reinforce one another.</li>\n<li>Collaborate with Technical Direction to anticipate technical constraints, optimize workflows, and ensure seamless integration of content while maintaining performance targets.</li>\n<li>Work with other Leads to define quality standards, production guidelines, and best practices for the World team.</li>\n<li>Ensure the playability and consistency of game spaces, their structure, and their presentation at all scales.</li>\n</ul>\n<p><strong>Collaboration with the rest of the project</strong></p>\n<ul>\n<li>Communicate Level Design considerations to Game Direction, Technical Direction, Art Direction, and Production.</li>\n<li>Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other disciplines, to ensure consistent integration of content.</li>\n<li>Participate in making trade-offs between gameplay intentions, technical constraints, quality, and scheduling.</li>\n<li>Foster smooth communication among the various teams involved in World production.</li>\n</ul>\n<p><strong>Level Design excellence</strong></p>\n<ul>\n<li>Define level design standards for the environments created by your team, in line with the requirements set by Game Direction.</li>\n<li>Design spaces that are easy to navigate, feature controlled progression, and provide a consistent, high-quality experience.</li>\n<li>Ensure the quality of paths, points of interest, gameplay sequences, transitions, and spatial cues.</li>\n<li>Pay close attention to pacing, movement flows, spatial continuity, and player perception.</li>\n<li>Design experiences that encourage discovery, decision-making, a sense of ownership of the environment, and varied gameplay situations.</li>\n<li>Rapidly produce prototypes and iterations to validate gameplay intentions and continuously improve environments.</li>\n<li>Identify opportunities to improve the World throughout production.</li>\n<li>Stay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<p><strong>Leadership</strong></p>\n<ul>\n<li>Proven experience managing a Level Design team in AAA production.</li>\n<li>Ability to unite a team around common goals.</li>\n<li>Ability to make decisions, mediate, and prioritize effectively.</li>\n<li>Excellent communication, persuasion, and collaboration skills.</li>\n</ul>\n<p><strong>Level Design expertise</strong></p>\n<ul>\n<li>Solid experience designing environments and gameplay experiences for video games.</li>\n<li>Excellent understanding of spatial organization, movement flows, gameplay elements, progression, pacing, and gameplay staging.</li>\n<li>Ability to design environments that promote clear interpretation, meaningful choices, and a seamless experience.</li>\n<li>Good understanding of environmental storytelling and its integration into gameplay.</li>\n<li>Keen sensitivity to the perception of spaces, their continuity, and their consistency across different scales.</li>\n<li>Ability to maintain a high level of quality within a complex production environment.</li>\n</ul>\n<p><strong>Collaboration</strong></p>\n<ul>\n<li>Ability to work daily with artistic, technical, and production teams.</li>\n<li>Understanding of gameplay, performance, and pipeline constraints.</li>\n<li>Ability to translate a creative vision into concrete production goals.</li>\n<li>Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape design, or equivalent fields).</li>\n</ul>\n<p><strong>Personal Qualities</strong></p>\n<ul>\n<li>Strong creativity applied to production goals.</li>\n<li>A high degree of rigor in organizing and supervising his team.</li>\n<li>The ability to adapt, allowing him to adjust methods when the situation requires it.</li>\n<li>Clear, constructive, and problem-solving-oriented communication.</li>\n<li>Fluency in English</li>\n</ul>","enriched_at":1785248046950},{"id":"job_13a652e5-02d","title":"Lead World","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140072719-lead-world-f-h-nb-aaa-project-","location":"Annecy, France","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Design","description":"<p>We are seeking an experienced Lead World to join our team at Ubisoft Annecy. As a Lead World, you will be responsible for leading the World team, transforming the vision and methodologies defined by the World Director into an effective, coherent, and sustainable production organisation.</p>\n<p><strong>Key Responsibilities:</strong></p>\n<ul>\n<li>Manage the World team, defining priorities and ensuring the quality of produced content</li>\n<li>Collaborate with the World Director, World Associate Producer, and other leads to align goals and ensure smooth execution</li>\n<li>Represent the World team&#39;s interests to other project disciplines and directors</li>\n<li>Ensure the coherence and quality of produced content, maintaining high standards and methodologies</li>\n<li>Identify areas for improvement and implement changes to increase efficiency</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>Proven experience in managing multidisciplinary teams in AAA production</li>\n<li>Strong understanding of game development, particularly World production</li>\n<li>Excellent communication, coordination, and collaboration skills</li>\n<li>Ability to make decisions, prioritize effectively, and provide regular feedback</li>\n<li>Experience with level design, technical level design, and level art</li>\n</ul>\n<p><strong>Nice to Have:</strong></p>\n<ul>\n<li>Knowledge of game development pipelines and tools</li>\n<li>Experience with Snowdrop game engine</li>\n<li>Familiarity with Agile development methodologies</li>\n</ul>","enriched_at":1785247695986},{"id":"job_7e4e7b3b-11d","title":"Lead World (W/M/NB) [AAA Project]","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140073089-lead-world-w-m-nb-aaa-project-","location":"Annecy","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Design","description":"<p>The World Lead is responsible for organizing, coordinating, and executing World production.</p>\n<p>Reporting to the World Director, he or she translates the vision, methodologies, and standards defined by the World Director into an efficient, consistent, and sustainable production organization.</p>\n<p>He or she supervises the Lead Level Designer, Lead Level Artist, and Lead Technical Level Designer, ensuring that their objectives are aligned, their collaboration is effective, and the content produced by the World team is executed properly.</p>\n<p>He or she works in close partnership with the World Associate Producer to align priorities, resources, scheduling, and production capacity.</p>\n<p>Beyond his/her own team, he or she represents the World&#39;s interests to other project disciplines and directors, and ensures smooth collaboration among all stakeholders involved.</p>\n<p>Responsibilities:</p>\n<h4>World Team Management</h4>\n<ul>\n<li>Organize the work of the World team and set production priorities in line with project objectives.</li>\n<li>Supervise, mentor, and help the Lead Level Designer, Lead Level Artist, and Lead Technical Level Designer grow.</li>\n<li>Provide regular, clear, and constructive feedback to support their development and that of their teams.</li>\n<li>Foster a team culture based on accountability, trust, collaboration, and knowledge sharing.</li>\n<li>Identify human, organizational, and operational risks that could impact production and implement the necessary actions to anticipate or resolve them.</li>\n<li>Ensure that deadlines, expected quality standards, and defined production methods for the World are met.</li>\n</ul>\n<h4>Collaboration within the World Team</h4>\n<ul>\n<li>Translate the vision, methodologies, and standards defined by the World Director into clear and actionable production objectives.</li>\n<li>Build a day-to-day working relationship with the World Director to ensure constant alignment between vision, production, and quality.</li>\n<li>Work closely with the World Associate Producer to ensure realistic planning, appropriate resource allocation, and effective production management.</li>\n<li>Ensure close collaboration between the Lead Level Design, Lead Level Art, and Lead Technical Level Design to guarantee the overall consistency of the World.</li>\n<li>Define, together with the Leads, production standards, work methods, and best practices common to the World team.</li>\n<li>Ensure that decisions are understood, shared, and applied consistently by the entire team.</li>\n<li>Promote the flow of information and coordination among the various disciplines within the World team.</li>\n</ul>\n<h4>Collaboration with the Rest of the Project</h4>\n<ul>\n<li>Communicate World-related issues to Game Direction, Art Direction, Technical Direction, Production, and other project disciplines.</li>\n<li>Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other relevant roles, to ensure the consistent integration of World content.</li>\n<li>Participate in making trade-offs between creative ambitions, technical constraints, production capacity, and scheduling.</li>\n<li>Anticipate dependencies between disciplines and coordinate their resolution with the relevant teams.</li>\n<li>Foster clear, constructive, and effective communication between the World team and the rest of the project.</li>\n</ul>\n<h4>World Excellence</h4>\n<ul>\n<li>Ensure the overall consistency of content produced by the World team, in terms of gameplay, visual quality, and production.</li>\n<li>Maintain high standards in the application of methodologies, standards, and processes defined for the World.</li>\n<li>Ensure consistency in practices across the various disciplines within the World team.</li>\n<li>Identify opportunities to improve organization, methods, and workflows in order to sustainably increase production efficiency.</li>\n<li>Encourage initiative, accountability, and continuous improvement at all levels of the team.</li>\n<li>Develop a culture of feedback, collaboration, and learning that fosters individual and collective growth.</li>\n<li>Ensure clear visibility into progress, risks, and priorities to facilitate decision-making.</li>\n</ul>\n<p>Qualifications:</p>\n<h4>Leadership</h4>\n<ul>\n<li>Proven experience managing multidisciplinary teams in AAA production.</li>\n<li>Ability to unite multiple teams around common goals.</li>\n<li>Ability to make decisions, mediate, and prioritize effectively.</li>\n<li>Excellent communication, coordination, and collaboration skills.</li>\n<li>Ability to support the development of team leaders and help an organization grow.</li>\n</ul>\n<h4>World Expertise</h4>\n<ul>\n<li>Solid experience in producing large-scale game environments.</li>\n<li>Good understanding of the disciplines that make up a World team, including Level Design, Technical Level Design, and Level Art.</li>\n<li>In-depth understanding of the interactions between gameplay, art direction, technical constraints, and production.</li>\n<li>Ability to simultaneously manage quality, organization, and production efficiency.</li>\n<li>Particular attention to the coherence of spaces, their clarity, their continuity, and the quality of the player experience.</li>\n<li>Ability to maintain a high level of quality in a complex production environment.</li>\n</ul>\n<h4>Collaboration</h4>\n<ul>\n<li>Ability to work daily with the Creative, Technical, and Production departments.</li>\n<li>Understanding of gameplay, performance, pipeline, and organizational constraints.</li>\n<li>Ability to translate a vision into concrete, measurable, and shared production goals.</li>\n<li>Ability to effectively coordinate teams with complementary expertise.</li>\n<li>Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape design, or equivalent fields).</li>\n</ul>\n<h4>Personal Qualities</h4>\n<ul>\n<li>Strong creativity applied to ambitious and well-managed production.</li>\n<li>A high degree of rigor in organizing, leading, and supervising teams.</li>\n<li>The ability to adapt, allowing him to adjust methods and priorities in response to changes in the project.</li>\n<li>Clear, unifying, and problem-solving-oriented communication.</li>\n</ul>","enriched_at":1785247638328},{"id":"job_49ca47db-d81","title":"Lead Level Artist - AAA Project","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140062789-lead-level-artist-f-h-nb-aaa-project-","location":"Annecy","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Design","description":"<p>We are seeking an experienced Lead Level Artist to join our team in Annecy, France on a full-time permanent contract.</p>\n<p>As a Lead Level Artist, you will be responsible for the quality, consistency, and artistic execution of environments produced by the World team. Reporting to the World Lead, you will organise, support, and develop the Level Art team to transform the artistic, technical, and gameplay vision into readable, credible, and technically mastered environments.</p>\n<p>You will work closely with the Lead Level Design to ensure perfect coherence between design intentions, gameplay experience, and visual realisation. You will also collaborate daily with the Technical Direction to integrate technical constraints, production tools, and methods to guarantee efficient and sustainable production.</p>\n<p>Key Responsibilities:</p>\n<ul>\n<li>Manage the Level Art team, organising work and defining production priorities</li>\n<li>Support, develop, and provide regular feedback to artists</li>\n<li>Ensure a team culture based on autonomy, responsibility, and knowledge sharing</li>\n<li>Identify production risks and propose adapted solutions</li>\n<li>Collaborate with the World Lead, Lead Level Design, and Technical Direction to align quality, priorities, and production capacity</li>\n<li>Define quality standards, production conventions, and best practices for the World team</li>\n<li>Represent Level Art issues to the Artistic Direction, Technical Direction, Game Direction, and Production</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Proven experience in managing an artistic team in AAA production</li>\n<li>Strong expertise in creating environments for video games</li>\n<li>Excellent understanding of composition, materials, colour, volume, and environmental storytelling</li>\n<li>Ability to work daily with Design, Technical, and Production profiles</li>\n<li>Good knowledge of disciplines contributing to World construction (architecture, geography, geology, urbanism, landscape, etc.)</li>\n<li>Strong creativity and organisational skills</li>\n<li>Excellent communication and problem-solving skills</li>\n<li>Proficiency in English</li>\n</ul>\n<p>We offer a dynamic work environment in the heart of the French Alps, close to Geneva International Airport. Our studio is constantly growing, and we prioritise employee engagement and teamwork.</p>","enriched_at":1785247578830},{"id":"job_eb92c262-637","title":"World Designer","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140065649-world-designer-h-f-nb-aaa-project-","location":"Annecy","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Design","description":"<p>We are seeking a World Designer to join our team in Annecy, France on a full-time basis. The World Designer is responsible for the quality, consistency, and evolution of the global data that constitutes the World.</p>\n<p>You will work closely with the World Director to design, assemble, transform, and maintain the data, rules, and methods that produce a coherent, credible, and project-specific World.</p>\n<p>Key responsibilities include:</p>\n<ul>\n<li>Designing, assembling, transforming, and maintaining global data for the World</li>\n<li>Defining rules to generate a coherent, immersive World adapted to project needs</li>\n<li>Collaborating with the World Director, World Lead, Lead Level Designer, and Lead Level Artist to ensure data meets production requirements</li>\n<li>Working with Game Designers, Gameplay Programmers, Technical Art teams, and procedural specialists to guarantee World data aligns with project needs</li>\n<li>Ensuring the structural quality of the World delivered to teams</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Significant experience in World data design, generation, or manipulation for video game productions</li>\n<li>Excellent understanding of large-scale World building challenges</li>\n<li>Proficiency in World Machine and ability to adapt to new tools</li>\n<li>Strong understanding of procedural generation principles and rule design</li>\n<li>Ability to analyse consequences of global changes on project disciplines</li>\n</ul>\n<p>We offer a dynamic work environment in Annecy, France, with opportunities for growth and development within a recognised leader in the video game industry.</p>","enriched_at":1785247553835},{"id":"job_058a1531-b57","title":"Lead Level Artist (F/M/NB) [AAA Project]","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140062829-lead-level-artist-f-m-nb-aaa-project-","location":"Annecy","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Design","description":"<p>The Lead Level Artist is responsible for the quality, consistency, and artistic execution of environments produced by the World team.</p>\n<p>Reporting to the World Lead, they organize, support, and guide the Level Art team to transform the artistic, technical, and gameplay vision into environments that are clear, believable, and technically sound.</p>\n<p>They work in close partnership with the Lead Level Designer to ensure perfect alignment between design intent, gameplay experience, and visual execution.</p>\n<p>They collaborate daily with the Technical Director to integrate technical constraints, production tools, and methods that ensure efficient and sustainable production.</p>\n<p>Beyond their own team, they actively contribute to World-related decisions and advocate for artistic considerations with other disciplines on the project.</p>\n<p><strong>Responsibilities</strong></p>\n<p><strong>Level Art Team management</strong></p>\n<ul>\n<li>Organize the work of the Level Art team and set production priorities.</li>\n<li>Support, mentor, and develop the artists&#39; skills.</li>\n<li>Provide regular, clear, and constructive feedback.</li>\n<li>Foster a team culture based on autonomy, accountability, and knowledge sharing.</li>\n<li>Identify production risks and quickly propose appropriate solutions.</li>\n<li>Ensure that deadlines, expected quality standards, and production methods are met.</li>\n</ul>\n<p><strong>Collaboration within the World Team</strong></p>\n<ul>\n<li>Translate the Art Direction and World Director&#39;s vision into concrete artistic objectives for the World team.</li>\n<li>Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.</li>\n<li>Work closely with the Lead Level Designer to build environments where art direction, clarity, composition, and gameplay experience reinforce one another.</li>\n<li>Collaborate with the Technical Director to anticipate technical constraints, optimize workflows, and ensure seamless integration of content within controlled performance parameters.</li>\n<li>Work with other Leads to define quality standards, production guidelines, and best practices for the World team.</li>\n<li>Ensure visual consistency at all scales across the environments under your responsibility.</li>\n</ul>\n<p><strong>Collaboration with the rest of the project</strong></p>\n<ul>\n<li>Communicate Level Art considerations to the Art Direction, Technical Direction, Game Direction, and Production teams.</li>\n<li>Collaborate with the Gameplay, Programming, Tech Art, QA, and other teams to ensure consistent integration of content.</li>\n<li>Help resolve trade-offs between artistic vision, technical constraints, quality, and scheduling.</li>\n<li>Foster smooth communication among the various teams involved in the production of the game world.</li>\n</ul>\n<p><strong>Artistic Excellence</strong></p>\n<ul>\n<li>Define the artistic standards for the environments produced by your team in accordance with the Art Direction&#39;s requirements.</li>\n<li>Ensure the quality of compositions, materials, visual transitions, and spatial coherence.</li>\n<li>Develop a clear understanding of spaces, paying particular attention to rhythm, volume, visual cues, and the continuity of the experience.</li>\n<li>Identify opportunities for artistic improvement throughout the production process.</li>\n<li>Stay abreast of industry methods, tools, and practices to continuously improve the team&#39;s workflows.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<p><strong>Leadership</strong></p>\n<ul>\n<li>Proven experience managing an artistic team in AAA production.</li>\n<li>Ability to unite a team around common goals.</li>\n<li>Ability to make decisions, mediate, and prioritize effectively.</li>\n<li>Excellent communication and collaboration skills.</li>\n</ul>\n<p><strong>Artistic Expertise</strong></p>\n<ul>\n<li>Extensive experience creating environments for video games.</li>\n<li>Excellent understanding of composition, materials, color, volume, and environmental storytelling.</li>\n<li>A keen eye for the clarity of spaces, visual transitions, the continuity of environments, and how they are perceived at different scales.</li>\n<li>Ability to maintain a high level of quality in a complex production environment.</li>\n</ul>\n<p><strong>Collaboration</strong></p>\n<ul>\n<li>Ability to work daily with Design, Technical, and Production teams.</li>\n<li>Understanding of gameplay, performance, and pipeline constraints.</li>\n<li>Ability to translate a creative vision into concrete production goals.</li>\n<li>Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape architecture, or equivalent fields).</li>\n</ul>\n<p><strong>Personal Qualities</strong></p>\n<ul>\n<li>Strong creativity applied to production goals.</li>\n<li>A high degree of rigor in organizing and supervising his team.</li>\n<li>The ability to adapt, allowing him to adjust methods when the situation requires it.</li>\n<li>Clear, constructive, and problem-solving-oriented communication.</li>\n<li>Fluency in English</li>\n</ul>","enriched_at":1785247501058},{"id":"job_ba172d88-301","title":"Consolidation Accountant","source_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000139279256-consolideur-se-h-f-nb-","location":"Carentoir","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Finance","description":"<p>We are seeking a skilled Consolidation Accountant to join our team at Ubisoft&#39;s International Headquarters in Carentoir, France.</p>\n<p>As a Consolidation Accountant, you will play a key role in producing and analysing the consolidated financial statements of the Group.</p>\n<p>Your main responsibilities will be:</p>\n<ul>\n<li>Contributing to and leading the preparation and review of monthly consolidated financial statements</li>\n<li>Ensuring the implementation and monitoring of procedures, determining the scope, and applying new accounting standards</li>\n<li>Auditing and verifying the monthly reporting of subsidiaries</li>\n<li>Participating in documenting analyses, controls, and improving existing tools and procedures</li>\n<li>Participating in operational transformation projects</li>\n</ul>\n<p>To succeed in this role, you will need:</p>\n<ul>\n<li>At least 5 years of experience in auditing or financial management</li>\n<li>Good understanding of consolidation rules and IFRS standards</li>\n<li>Excellent communication and interpersonal skills</li>\n<li>Ability to work accurately and efficiently under pressure</li>\n<li>Strong analytical and problem-solving skills</li>\n<li>Proficiency in French and English, both written and spoken</li>\n<li>Familiarity with IT tools and systems would be an advantage</li>\n</ul>\n<p>We offer a range of benefits, including participation, a company savings plan, 25 days of paid holiday, 12 days of RTT, restaurant vouchers, and a good health insurance policy.</p>\n<p>Our recruitment process consists of a 30-minute telephone exchange with the recruiter, followed by two 60-minute interviews with the hiring manager and other stakeholders.</p>","enriched_at":1784894768039}],"category_normalised":[{"category":"design","count":6},{"category":"finance","count":4},{"category":"it","count":3},{"category":"engineering","count":3},{"category":"legal","count":1}],"velocity":{"weeks":[{"week_start":"2026-04-20","count":1},{"week_start":"2026-05-18","count":1},{"week_start":"2026-06-01","count":1},{"week_start":"2026-06-22","count":1},{"week_start":"2026-07-06","count":2},{"week_start":"2026-07-20","count":2},{"week_start":"2026-07-27","count":9}],"trend":"stable","wow_pct":350},"momentum":{"recent_14d":11,"prior_14d":2,"growth_pct":450,"classification":"stable"},"salary_vs_industry":{"company_median":null,"industry_median":null,"percentile":null,"sample_size":0,"by_region":[],"transparency_pct":0,"industry_transparency_pct":0,"transparency_warning":true},"market_share":{"company_jobs":17,"industry_total":17,"share_pct":100,"rank":1,"peer_count":1},"ai_exposure":{"occupation_weighted_score":0.175,"skill_weighted_score":0,"top_exposed_titles":[],"top_exposed_skills":[]},"peer_set":[],"skills_lq":[],"geographic_shift":{"current":[{"region":"Unknown","count":13,"share_pct":76.5},{"region":"EU","count":4,"share_pct":23.5}],"emerging":[{"region":"Unknown","recent_30d":10,"prior_30d":1,"growth_pct":900},{"region":"EU","recent_30d":3,"prior_30d":0,"growth_pct":100}],"shrinking":[]},"seniority_anomalies":{"exec_recent_30d":2,"exec_prior_90d_avg":0,"exec_growth_pct":100,"notable_exec_hires":[{"title":"Technical Animation Director","location":"Annecy","posted_at":"2026-07-28"},{"title":"Technical Animation Director (F/M/NB) [AAA Project]","location":"Annecy","posted_at":"2026-07-28"}]},"posting_dynamics":{"median_days_open":21,"industry_median_days_open":null,"long_open_count":1,"closure_rate_pct":66}}}}