{"data":{"company":{"name":"Respawn Entertainment","slug":"respawn-entertainment","logo_url":"https://logos.yubhub.co/jobs.ea.com.png","canonical_domain":"jobs.ea.com","editorial":null,"wikidata_id":"Q7884447","founded":"2010-01-01","ceo":null,"founders":["Vince Zampella"],"hq_location":"Sherman Oaks","industry":"video game industry","employee_count":null,"official_website":"https://www.respawn.com","wikipedia_url":"https://en.wikipedia.org/wiki/Respawn_Entertainment","stock_ticker":null,"stock_price":null,"market_cap":null,"revenue":null,"ipo_date":null,"sector":null,"full_time_employees":null,"company_description":null,"twitter_username":"Respawn","linkedin_id":null,"instagram_username":"respawnent","facebook_id":"RespawnEntertainment","parent_org":"Electronic Arts","country":"United States","github_org":null,"github_public_repos":null,"github_followers":null,"github_verified":0,"github_description":null,"github_location":null,"github_blog":null,"github_twitter":null,"stock_exchange":null,"stock_beta":null,"stock_range":null,"stock_is_actively_trading":null,"fmp_image":null,"fmp_address":null,"fmp_city":null,"fmp_state":null,"fmp_country":null,"recent_news":[{"title":"‘Call of Duty’ co-creator Vince Zampella’s cause of death revealed after fiery crash - Los Angeles Times","url":"https://news.google.com/rss/articles/CBMipAFBVV95cUxOZVNVSjRRVU42OXdZdk9hbjF1NGtJcm5jalBBU2NmX3hoeHNuWlhsMEtFdmR3NzJZb21UVktITXhZSkd1MjJiWm5ja2Q1eVJvYmpvYjB4aktFSFJITnd5bmE2d3plWXh0NkQ3WXgxRlNzN3NRaFQ4ZWpEZUZ0XzJNd29hZ20tUzJ4LUVZc0VuTVlIdFVvU3lYVm92ODJrV0ZDdjZxWQ?oc=5","publisher":"Los Angeles Times","date":"2026-04-22","snippet":"‘Call of Duty’ co-creator Vince Zampella’s cause of death revealed after fiery crash Los Angeles Times"},{"title":"7 years later, the Elden Ring of Star Wars is still up for major debate - Polygon.com","url":"https://news.google.com/rss/articles/CBMieEFVX3lxTE5EVDM3LXhzUS1pRi1TM2VqUXZJUVlhLVFEdi1lMzRXQkdUNHZnUkRHcHNrSWE5QXlYYkZGdUNhTl9JWE5TUmZuTW5ETzIyLWZFWUMxVVJJWFoxQ3djVnl2ckRWS3UxT1FTMmQtd0d4bkRoZGpUdF9jLQ?oc=5","publisher":"Polygon.com","date":"2026-05-04","snippet":"7 years later, the Elden Ring of Star Wars is still up for major debate Polygon.com"},{"title":"We May Never Get Another Titanfall, But This Game Could Be The Next Best Thing - 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(Star Wars Jedi)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Rendering-Engine-Star-Wars-Jedi/213868","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.</p>\n<p>Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order,  Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond.</p>\n<p>Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.</p>\n<p>We’re looking for a Software Engineer to join the Jedi team in creating a best-in-class experience for our players. On the Jedi Engineering team, we believe in individual ownership of features, close collaboration with other departments, and prioritizing the player experience.</p>\n<p>As a Software Engineer on the Jedi team, you will:</p>\n<ul>\n<li>Cross the boundaries from low-level engine/rendering features up to player-facing UX to ensure a high quality and customizable experience across a wide variety of hardware configurations, especially within the PC ecosystem.</li>\n</ul>\n<ul>\n<li>Be able to analyze and fix performance bottlenecks, both in the game runtime environment and in development tools.</li>\n</ul>\n<ul>\n<li>Be able to proactively identify, diagnose, and solve issues as they arise. This includes both bugs and areas where the player experience can be improved.</li>\n</ul>\n<ul>\n<li>Collaborate with a diverse set of stakeholders - engineers, artists, technical artists, designers, producers, QA.</li>\n</ul>\n<ul>\n<li>Contribute to healthy team morale and culture</li>\n</ul>\n<ul>\n<li>Share and receive opinions about the game as a whole</li>\n</ul>\n<p>Ideally, you&#39;ll have:</p>\n<ul>\n<li>5+ years’ experience in the games industry working as an engineer in areas such as: platform support, hardware configuration, peripherals, performance, etc.</li>\n</ul>\n<ul>\n<li>Proficiency in C++.</li>\n</ul>\n<ul>\n<li>Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues.</li>\n</ul>\n<ul>\n<li>Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.</li>\n</ul>\n<ul>\n<li>Familiarity with PC gaming and player expectations on that platform.</li>\n</ul>\n<ul>\n<li>Familiarity with UX best practices.</li>\n</ul>\n<ul>\n<li>Passion for making a great player experience.</li>\n</ul>\n<ul>\n<li>Unreal Engine experience is a major plus, but not required.</li>\n</ul>\n<p>If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.</p>\n<p>In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.</p>","enriched_at":1779149716394},{"id":"job_98ee2166-011","title":"Technical Producer - Security B&R Ops (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Technical-Producer-Apex-Legends/214108","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Job Title: Technical Producer</p>\n<p>Location: Los Angeles CA, Vancouver BC, Madison WI</p>\n<p>Work Model: Hybrid</p>\n<p>As a Technical Producer, you will be overseeing the production needs for the teams responsible for Security, Build &amp; Release, and Online Services. Reporting to the Lead Producer, you will be accountable for collaborating with partners to execute the planning, scheduling and deliverables for our infrastructure and live service operations. You will act as a bridge builder between technical disciplines and broader development teams to support all ongoing initiatives and emergent production needs.</p>\n<p>Responsibilities:</p>\n<p>Act as the Production lead, ensuring the timeliness of deliveries for game servers, online services, and security initiatives from concept to completion.</p>\n<p>Collaborate with leadership to track, and manage schedules with clear, actionable goals, ensuring that internal initiatives keep pace with seasonal content demands. Maintain accurate and up-to-date tracking in Jira, including initiatives, epics, and task-level progress.</p>\n<p>Proactively support resolution of risks, including security vulnerabilities and online services issues, and facilitate effective mitigation strategies.</p>\n<p>Drive for consistent and organized processes while actively partnering with other Producers to eliminate bottlenecks and blockers in the release process.</p>\n<p>Qualifications:</p>\n<p>8+ years of experience in game production, with a focus on technical operations, live services, security or equivalent.</p>\n<p>Expert communication skills: The ability to &#39;speak the language&#39; of game development and translate complex technical needs into manageable updates for non-technical stakeholders.</p>\n<p>Adaptive Problem Solving: A &#39;doer&#39; mindset with the ability to identify improvements and own them from start to finish.</p>\n<p>Collaboration: Expert ability to work in the &#39;gray&#39; and influence without authority, especially when balancing emergent needs against feature development.</p>\n<p>Live Service Expertise: Experience managing the daily tracking of tasks and initiatives in a live environment, ensuring that schedules are adjusted whenever necessary to maintain uptime.</p>\n<p>Conflict Resolution: Mentoring skills to help team members and production colleagues effectively deal with high-stakes conversations.</p>\n<p>Passion: A passion to leverage current and future technologies applied to production process efficiencies at scale. Passion for games and an interest in Apex Legends.</p>","enriched_at":1778263611458},{"id":"job_25de2639-841","title":"UX Designer (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/UX-Designer-Apex-Legends/213505","location":"Los Angeles","job_type":"full-time","experience_level":"mid","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a UX Designer on Apex Legends, you will join us in expanding the Apex Universe at our growing locations in Los Angeles - Chatsworth, Vancouver, BC and Madison, WI. Reporting to our Lead Experience Designer, you&#39;ll design, manage, and execute UI/UX features and interactive flows, from early concepts through to release.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Work with lead, principal, and design stakeholders to manage and drive important UX-heavy features from concept to completion on a large, live, product</li>\n<li>Collaborate with (Experience Design) team leadership to define, develop, and exemplify best practices, templates, and guiding principles for the team’s work</li>\n<li>Independently develop high-level feature and pipeline solutions that align with gameplay design goals, product goals, and accessibility standards</li>\n<li>Iterate on design concepts based on feedback, design requirements, and creative direction</li>\n<li>Work closely with engineers and UI technical designers to implement features</li>\n<li>Work closely with producers and directors to estimate and prioritize work</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>2+ years of professional game development experience, working in game engines</li>\n<li>Proficiency in relevant software packages such as Figma or comparable UX design tools</li>\n<li>Experience in rapid prototyping to test the feasibility of concepts</li>\n<li>Strong attention to detail and the ability to polish features to a AAA quality</li>\n<li>A strong understanding of graphic design principles, typography, layout, color, iconography</li>\n<li>Portfolio demonstrating relevant and unique UX work and problem-solving</li>\n<li>Experience developing UX for AAA games, multiplayer games, live service games or FPS genre</li>\n<li>Understand interaction design on console, pc and mobile</li>\n<li>Degree in Interaction Design, Psychology, Human Factors, Industrial Engineering or related HCI discipline</li>\n</ul>","enriched_at":1778173636341},{"id":"job_0f0102f5-279","title":"Systems Designer, New Player Experience (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Systems-Designer-New-Player-Experience-FTUE/213877","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Job Title: Systems Designer, New Player Experience (Apex Legends)</p>\n<p>Location: Los Angeles CA, Vancouver BC, Madison WI</p>\n<p>Work Model: Hybrid</p>\n<p>Respawn Entertainment</p>\n<p>Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.</p>\n<p>Respawn Entertainment is seeking an experienced Systems Designer to define and evolve the first-time user experience (FTUE) for Apex Legends. In this role, you will shape how new players enter, learn, and fall in love with the Apex Games , crafting onboarding flows, tutorials, pacing, and early progression systems that set up players for long-term engagement and success. You will report to the Senior Systems Director and collaborate with cross-disciplinary partners to ensure a world-class introduction for new players within our live service ecosystem.</p>\n<p>As a Systems Designer focusing on the First Time User Experience (FTUE), you will lead the conception, design, tuning, and iteration of onboarding and early journey systems that welcome players into Apex Legends. You will partner with product, UX, UI, analytics, and live operations teams to craft learning moments that feel intuitive, rewarding, and aligned with the game’s competitive expression. You will balance education with excitement to help players quickly feel confident and connected to the Apex Games experience.</p>\n<p>Responsibilities</p>\n<ul>\n<li>Own the design and iteration of onboarding and first-time user experience systems, guiding players from first session to core engagement</li>\n</ul>\n<ul>\n<li>Help define and evolve post-FTUE player development systems that support the journey from onboarding to competitive mastery</li>\n</ul>\n<ul>\n<li>Design systems that introduce and educate players on new features, modes, and content as they come online</li>\n</ul>\n<ul>\n<li>Partner with cross-functional teams to build intuitive, scalable flows that teach, motivate, and retain new players</li>\n</ul>\n<ul>\n<li>Use player data, research, and live insights to identify friction points and continuously improve the early player journey</li>\n</ul>\n<ul>\n<li>Communicate design goals and advocate for accessible, player-first experiences that set up long-term success</li>\n</ul>\n<p>Qualifications</p>\n<ul>\n<li>3+ years of systems design experience on live service games with significant work on onboarding, tutorials, or core progression flows</li>\n</ul>\n<ul>\n<li>Deep understanding of player psychology, motivation, learning curves, and how to design onboarding that scales across diverse player types</li>\n</ul>\n<ul>\n<li>Demonstrated ability to leverage analytics and playtesting data to refine and tune complex systems</li>\n</ul>\n<ul>\n<li>Experience working closely with UX/UI disciplines to deliver polished experiences</li>\n</ul>\n<ul>\n<li>Strong documentation, communication, and collaboration skills</li>\n</ul>\n<ul>\n<li>Passion for Apex Legends and live service games with a keen sense of how onboarding shapes retention</li>\n</ul>\n<ul>\n<li>Experience designing onboarding or FTUE for competitive multiplayer or battle-royale games</li>\n</ul>\n<ul>\n<li>Familiarity with live service engagement loops and retention mechanics</li>\n</ul>\n<ul>\n<li>Experience running live A/B tests and iterating based on player data</li>\n</ul>\n<ul>\n<li>Experience with scripting, data tools, or technical implementation to support prototyping and iteration of onboarding systems</li>\n</ul>","enriched_at":1777385732554},{"id":"job_59b71806-f60","title":"Lead Systems Designer – Player Progression & Reward Systems (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Lead-Systems-Designer-Player-Progression-Reward-Systems/213879","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Job Title: Lead Systems Designer – Player Progression &amp; Reward Systems (Apex Legends)</p>\n<p>Respawn Entertainment is looking for a passionate and experienced Lead Systems Designer to shape and evolve the player progression and reward ecosystems of Apex Legends. In this role, you will help define experiences that motivate, delight, and retain players throughout their journey in the Apex Games - balancing fun, fairness, and long-term engagement in a live service context. You will work closely with design, UX, product management, analytics, and engineering partners to drive systems that elevate the Apex Legends franchise.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Own the design and iteration of player progression and reward systems, including leveling, challenges, and long-term engagement loops</li>\n<li>Create high-level documentation that clarifies the vision and goals of various systems and how they interact with other parts of the game</li>\n<li>Write detailed design documents that fuels implementation and fully works out the nuances of progression systems</li>\n<li>Create progression system models in tools like Excel, Google Sheets, or languages like Python to iterate on and balance complex and interconnected systems</li>\n<li>Partner with cross-functional teams to build, ship, and scale player-centric systems that support key game goals</li>\n<li>Use data, player insights, and live performance to inform decisions and continuously improve system outcomes</li>\n<li>Communicate designs, goals, and trade-offs clearly while advocating for player-first, high-quality experiences</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>10+ years of systems design experience on live service games, with demonstrable work on progression and/or reward systems</li>\n<li>Strong collaboration skills and experience communicating design intent to cross-disciplinary teams</li>\n<li>Deep understanding of live service engagement loops, player motivation models, and meta-progression frameworks</li>\n<li>Expertise in game progression and the under the hood work drives it</li>\n<li>Experience leveraging analytics and player feedback to iterate and improve system outcomes</li>\n<li>Ability to create high-quality design documents and prototypes that clearly articulate goals, success metrics, and implementation assumptions</li>\n<li>Passion for competitive and live service games, especially Apex Legends and similar titles</li>\n<li>Competitive multiplayer experience</li>\n<li>Familiarity with balancing economies, player retention mechanics, or incentive structures</li>\n<li>Experience with scripting, data tools, or technical implementation that enables rapid prototyping and iteration of systems</li>\n</ul>","enriched_at":1777385643508},{"id":"job_f3d320f8-63e","title":"Lead Producer - Monetization and Content Production Leadership (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Lead-Producer-Monetization-and-Content-Production-Leadership-Apex-Legends/213508","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As the Lead Producer for Content, Monetization and Progression Systems, you are the operational architect behind the game&#39;s primary value drivers. Reporting directly to the Executive Producer, you will oversee the production ecosystems that deliver high-impact player content and sustainable business features. You aren&#39;t just managing a schedule; you are ensuring that our Art, Design, Engineering, and Product Management teams are empowered to deliver world-class experiences at a global scale.</p>\n<p>Responsibilities: Directly manage and mentor a team of Producers and Senior Producers. You are responsible for their career growth, performance management, and ensuring they operate to high quality Partner with the EP to identify staffing gaps, lead hiring initiatives, and ensure that our production bench is diverse, high-performing, and aligned with the studio&#39;s DEI and team health goals. You don’t do the day-to-day for your teams; you build the environment where they can do it themselves with excellence. You don’t just follow a playbook; you’re a change agent that can innovate and adapt. You will evaluate and refine our development methodologies to increase systemic efficiency and reduce team friction. Use structured methods to plan and sustain organizational change. You proactively identify bottlenecks in the content pipeline and design systemic solutions to overcome them. Champion the use of data and retrospectives to iterate on how we work, ensuring production is seen as a value-add craft across the studio. Act as the primary interface between Content/Monetization pods and the broader studio leadership. You align Creative Directors, Tech Leads, and Product Managers to ensure technical feasibility meets creative ambition. Own the high-level roadmap for your verticals. You are responsible for the delicate balance of “Revenue Accountability &amp; ROI,” ensuring the math of player engagement meets our business targets. Facilitate the difficult conversations around scope and priority. You identify risks early and lead the team through complex trade-off decisions without sacrificing quality or morale. Design and oversee our Co-Development and vendor management strategy. You will treat external partners as a seamless extension of our internal team. Manage geographically dispersed teams, ensuring clear communication, cultural integration, and quality control pipelines across different time zones and studios. Efficiently allocate resources across internal pods and external vendors to meet the fluctuating demands of a live-service environment.</p>\n<p>Qualifications: You have 8+ years of experience in game production, with at least 3 years in a people-management or leadership role. You have a proven track record of managing high-budget co-development or external vendor relationships. You understand the nuances of monetization features and live-service operations. You can speak “data” with Product Managers and “vision” with Creative Directors. You can pivot from a high-level budget meeting with the EP to a deep-dive technical blocker in a pod without losing focus. You have a “Player-First” mindset, ensuring that every production decision is filtered through the lens of the player experience. Experience launching and sustaining a Top-Tier Live Service title. Deep expertise in Jira/Confluence and modern project management toolsets. A history of contributing to the broader production community (speaking, writing, or mentoring).</p>\n<p>Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p>PAY RANGES $160,700 - $224,700 CAD</p>\n<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>","enriched_at":1777036572429},{"id":"job_1fb96fab-7b1","title":"Senior Game Designer – Weapons/Combat (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Gameplay-Designer-Weapons-Combat-Apex-Legends/213731","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Senior Game Designer – Weapons/Combat (Apex Legends), you will help create exciting and innovative new weapons and combat systems, and ensure our combat sandbox is a strong competitive experience.</p>\n<p>You will work on new weapons and combat systems from early prototype through release. With our existing combat sandbox, you will focus on tuning and evolving the sandbox in response to player feedback and ensuring the competitive health of Apex.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Work with other disciplines to create the concept for a weapon.</li>\n<li>Create a playtestable prototypes by kitbashing existing assets</li>\n<li>See weapons and combat systems through production, including tuning, polishing, and writing robust, shippable script</li>\n<li>Hold and communicate the vision for weapons and combat systems to your collaborators in other departments</li>\n<li>Ensure a high quality release by bug fixing, balancing, and creating combat systems.</li>\n<li>Work with other designers on to improve multiple parts of Apex</li>\n<li>Playtest frequently and provide high quality feedback.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>5+ years professional experience as a game designer on a competitive multiplayer game.</li>\n<li>Experience in rapid prototyping and iterative design.</li>\n<li>Experience in balancing competitive game metas.</li>\n<li>Understanding of game feel and polish.</li>\n<li>Solid technical understanding of scripting and 3D action game fundamentals.</li>\n<li>Strong track record in design and balance.</li>\n<li>Played and formed a lot of opinions about many live games.</li>\n<li>Strong opinions on how we could do better and a drive to accomplish them.</li>\n</ul>","enriched_at":1777036526797},{"id":"job_c3e8f3d9-813","title":"Senior Systems Designer (Monetization Features) - Apex Legends","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Systems-Designer-Monetization-Features/213730","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Respawn Entertainment is seeking an experienced Senior Systems Designer to lead the design and evolution of monetization features and systems that drive player value, engagement, and satisfaction in Apex Legends. Working closely with the Senior Systems Director, you’ll help define monetization strategies that balance player experience with live service goals, ensuring that spending feels fair, fun, and aligned with Apex Legends’ long-term vision.</p>\n<p>As a Senior Systems Designer focused on monetization features, you will design, tune, and iterate on systems that support Apex Legends’ live service economy , including in-game stores, battle passes, cosmetic offerings, promotions, and pricing strategies , with player value being your chief goal. You’ll collaborate with cross-functional partners in product, UX/UI, analytics, engineering, live ops, and marketing to build monetization experiences that feel rewarding and player-first. This role is based onsite (Los Angeles, Vancouver, or Madison) and plays a key part in shaping the future of Apex’s business and player engagement ecosystem.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Own the design and evolution of monetization systems, including store experiences, battle passes, and live service offerings</li>\n</ul>\n<ul>\n<li>Partner with cross-functional teams to deliver player-first features that balance value, engagement, and business goals</li>\n</ul>\n<ul>\n<li>Collaborate with product management and data analytics partners to achieve deep understanding of player needs and values</li>\n</ul>\n<ul>\n<li>Use data, player insights, and market trends to inform decisions and optimize system performance</li>\n</ul>\n<ul>\n<li>Communicate design intent clearly while advocating for fair, transparent, and engaging monetization experiences</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>6+ years of systems design experience on live service titles, including direct work on monetization, economy systems, or related features</li>\n</ul>\n<ul>\n<li>Strong understanding of free-to-play monetization models, in-game economies, pricing strategies, and player behavior</li>\n</ul>\n<ul>\n<li>Demonstrated ability to leverage data and player feedback to iterate and improve system outcomes</li>\n</ul>\n<ul>\n<li>Experience partnering with UX/UI, product management, analytics, engineering, and live operations to deliver polished, player-focused systems</li>\n</ul>\n<ul>\n<li>Excellent documentation, communication, and collaboration skills</li>\n</ul>\n<ul>\n<li>Passion for competitive and live service games, with a deep understanding of how monetization intersects with retention and engagement</li>\n</ul>\n<ul>\n<li>Prior experience with battle pass systems and seasonal monetization features</li>\n</ul>\n<ul>\n<li>Familiarity with in-game marketing or live ops promotional strategies</li>\n</ul>\n<ul>\n<li>Experience with A/B testing or experimentation frameworks</li>\n</ul>\n<ul>\n<li>Experience with scripting, data tools, or technical implementation to support prototyping and iteration of monetization systems</li>\n</ul>","enriched_at":1777036515210},{"id":"job_509c0d38-8d0","title":"Senior Technical Animator - Character Rigging","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Animator-Character-Rigging-Apex-Legends/213475","location":"Vancouver","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.</p>\n<p>We&#39;re looking for an accomplished Senior Technical Animator - Character Rigging R&amp;D who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Animation and Character teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Character Art and Animation Departments. If this sounds like you, we&#39;re eager to chat!</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Reporting to the Lead Technical Animator, you will be responsible for developing character rigs, scripting tools and supporting artist workflows.</li>\n</ul>\n<ul>\n<li>Pioneer and develop solutions for emerging character workflows across the current area of responsibility.</li>\n</ul>\n<ul>\n<li>Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and character pipelines in Maya and Source Engine.</li>\n</ul>\n<ul>\n<li>Partner with Tech, Anim and Character Art to implement solutions that are robust, performant and scalable.</li>\n</ul>\n<ul>\n<li>Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and tools in Maya and integrating assets in engine.</li>\n</ul>\n<p><strong>Ideally, you&#39;ll have</strong></p>\n<ul>\n<li>5+ years&#39; game industry experience working on the technical side of Art/Animation for games.</li>\n</ul>\n<ul>\n<li>Strong communication skills. We’ll be relying on you to understand the needs of your peers while being able to communicate your own.</li>\n</ul>\n<ul>\n<li>The ability to give and receive feedback in a constructive, timely, and professional manner.</li>\n</ul>\n<ul>\n<li>Experience rigging and skinning characters, mechanical setups and creatures in Maya.</li>\n</ul>\n<ul>\n<li>Experience with live service content workflows, character personalization, skins, etc.</li>\n</ul>\n<ul>\n<li>Experience with real time deformation and physics setups in a game engine.</li>\n</ul>\n<ul>\n<li>Experience in writing Artist/Animator facing tools for relevant software (Python/PySide).</li>\n</ul>\n<ul>\n<li>Experience working with both keyframe animation and motion capture data.</li>\n</ul>\n<ul>\n<li>Experience contributing to a FACS based facial animation pipeline is a plus.</li>\n</ul>\n<ul>\n<li>Experience on 1 or more shipped titles, ideally in the FPS genre.</li>\n</ul>\n<p>If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.</p>\n<p>In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.</p>","enriched_at":1777036414185},{"id":"job_8f602ea3-43a","title":"Lead AI Designer","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Lead-AI-Designer-Apex-Legends/211290","location":"Los Angeles - Chatsworth, California, United States of America","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>We are seeking a Lead AI Designer to join our veteran team at Respawn Entertainment. This role will involve defining, driving, and owning the vision for AI systems and behaviors, and helping craft the future of Apex Legends.</p>\n<h3>What you&#39;ll do</h3>\n<p>In this role, you will be responsible for shaping how AI enemies, allies, and the world itself react to players — delivering combat experiences that are intelligent, challenging, and immersive.</p>\n<ul>\n<li>Define the creative and technical vision for AI design (enemy, ally, training and NPC behaviors) across all modes of Apex Legends</li>\n<li>Lead the cross-disciplinary AI team to execute that creative vision across all Apex gameplay experiences and modes</li>\n</ul>\n<h3>What you need</h3>\n<ul>\n<li>7+ years of professional game design experience, with at least 2 shipped AAA titles (preferably shooters or action games)</li>\n<li>Deep understanding of combat AI, behavior systems, and group coordination in shooter gameplay</li>\n</ul>","enriched_at":1767286354693}],"category_normalised":[{"category":"engineering","count":10}],"velocity":{"weeks":[{"week_start":"2025-12-29","count":1},{"week_start":"2026-04-20","count":4},{"week_start":"2026-04-27","count":2},{"week_start":"2026-05-04","count":2},{"week_start":"2026-05-18","count":1}],"trend":"stable","wow_pct":-50},"momentum":{"recent_14d":0,"prior_14d":0,"growth_pct":0,"classification":"stable"},"salary_vs_industry":{"company_median":169825,"industry_median":142700,"percentile":67,"sample_size":6,"by_region":[{"region":"United States","company_median":169825,"industry_median":null,"sample":6}],"transparency_pct":60,"industry_transparency_pct":8,"transparency_warning":false},"market_share":{"company_jobs":10,"industry_total":594,"share_pct":1.7,"rank":4,"peer_count":7},"ai_exposure":{"occupation_weighted_score":0.188,"skill_weighted_score":0.105,"top_exposed_titles":[],"top_exposed_skills":[{"skill":"Scripting","count":4,"score":0.129},{"skill":"Data Tools","count":3,"score":0.089},{"skill":"Technical Implementation","count":3,"score":0.089}]},"peer_set":[{"slug":"valve-corporation","name":"Valve Corporation","total_jobs":17,"similarity":0.5,"momentum_classification":"stable"},{"slug":"electronic-arts","name":"Electronic Arts","total_jobs":369,"similarity":0.2,"momentum_classification":"accelerating"},{"slug":"keywords-studios","name":"Keywords Studios","total_jobs":161,"similarity":0.2,"momentum_classification":"accelerating"}],"skills_lq":[{"skill":"Scripting","company_count":4,"company_pct":40,"industry_pct":1.4,"lq":29.2,"required_pct":75}],"geographic_shift":{"current":[{"region":"United States","count":9,"share_pct":90},{"region":"Canada","count":1,"share_pct":10}],"emerging":[],"shrinking":[{"region":"United States","recent_30d":0,"prior_30d":8,"growth_pct":-100}]},"seniority_anomalies":{"exec_recent_30d":0,"exec_prior_90d_avg":0,"exec_growth_pct":0,"notable_exec_hires":[]},"posting_dynamics":{"median_days_open":29,"industry_median_days_open":15,"long_open_count":1,"closure_rate_pct":47}}}}