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As an Audio Software Engineer, you will be part of a team that is responsible for designing, developing, and maintaining the complete sound systems for multiple motor racing titles on PC and console. You will collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares including FMOD, openAL, and XAudio. You will also work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system.\n\nAs an audio programmer, you will use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues. You will have a passion for audio, gaming, programming, and simulation. 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