{"data":{"company":{"name":"Electronic Arts","slug":"electronic-arts","logo_url":"https://logos.yubhub.co/jobs.ea.com.png","canonical_domain":"jobs.ea.com","editorial":null,"wikidata_id":"Q173941","founded":"1982-05-28","ceo":"Andrew Wilson","founders":["Trip Hawkins"],"hq_location":"Redwood Shores","industry":"video game industry","employee_count":8400,"official_website":"https://www.ea.com","wikipedia_url":"https://en.wikipedia.org/wiki/Electronic_Arts","stock_ticker":"EA","stock_price":200.63,"market_cap":null,"revenue":null,"ipo_date":"1989-09-20","sector":"Communication Services","full_time_employees":13700,"company_description":"Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Need for Speed, and license games from others, including FIFA, Madden NFL, UFC, and Star Wars brands. The company licenses its games to third parties to distribute and host its games. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.","twitter_username":"EA","linkedin_id":"electronic-arts","instagram_username":"ea","facebook_id":"EA","parent_org":null,"country":"United States","github_org":"electronicarts","github_public_repos":57,"github_followers":6371,"github_verified":1,"github_description":"Electronic Arts, inspiring a global community of players to explore new ways to play every day","github_location":"Worldwide","github_blog":"https://ea.com","github_twitter":"ea","stock_exchange":null,"stock_beta":0.754,"stock_range":"131.15-204.89","stock_is_actively_trading":1,"fmp_image":"https://images.financialmodelingprep.com/symbol/EA.png","fmp_address":"209 Redwood Shores Parkway","fmp_city":"Redwood City","fmp_state":"CA","fmp_country":"US","recent_news":[{"title":"Electronic Arts Announces Leadership Updates - Electronic Arts Home Page","url":"https://news.google.com/rss/articles/CBMiXEFVX3lxTFBtSUZNTmtqTnVHS2h6WmdWdlloS0NlbFBQMVItV19oaFhlak1zUGZYbVh2WmNMODVDYU8zSHlnUzBuRTd6ekFqbVRQOU9BOHlzT212THpCblBQbkN3?oc=5","publisher":"Electronic Arts Home Page","date":"2026-06-09","snippet":"Electronic Arts Announces Leadership Updates Electronic Arts Home Page"},{"title":"Gamers, developers protest Saudi Arabia Public Investment Fund's bid to acquire Electronic Arts - Los Angeles Times","url":"https://news.google.com/rss/articles/CBMixAFBVV95cUxPX2NxeWpBTzFPWU14eWdxSUtWZ1JuRmpDZW5TejdfTjUyd19oNmgwNHcxcjlJZFZGUm5UY0JyM01ZeXZKMlJaRk5Wek5sNjlkYTRqSkQwSk53emFnZnNMNnJtZkZMSVpfbUhfNm5xSHJINGVwUWJYYm5xRUxoQnZtNHNnRlpITnNBbGo2V0N5Y1FucDNSeUVCQ0NDSVQwR0xPRkI0YnRNRWh2a21qSS1ndmM2eEFYNXhOcURvUnduUVpKbm5B?oc=5","publisher":"Los Angeles Times","date":"2026-05-14","snippet":"Gamers, developers protest Saudi Arabia Public Investment Fund's bid to acquire Electronic Arts Los Angeles Times"},{"title":"Why the $55bn acquisition of Electronic Arts isn't your usual leveraged buyout - GamesIndustry.biz","url":"https://news.google.com/rss/articles/CBMiqgFBVV95cUxPZDk3NWd0WjN6V0FSMHIxSG5ubEpuVkQtby12Ukh3eFdSNkV5TGJUUDh2YXlPYndRUGZfYldXZHQ1SlhYTGZBMVByRmdwemt6UEJQazhXUHpvUzFkT2NJMlh2Qlk0ZWtsSjEtMVhFbzVnTmo0ZHBTbkJvMHJWclFITm8ydzJPakJYTFZxblphczN4VHB4b3VTbzFDSjJCdzFXRFJQX28xVEd6Zw?oc=5","publisher":"GamesIndustry.biz","date":"2026-06-10","snippet":"Why the $55bn acquisition of Electronic Arts isn't your usual leveraged buyout GamesIndustry.biz"},{"title":"Electronic Arts buyers expected to file with European Commission before summer - report - Seeking Alpha","url":"https://news.google.com/rss/articles/CBMiwwFBVV95cUxPZU11SmlDTFVYdlU1VVZ2cVZxbUhBMHg3ME1taTByNTFsajdXYzBXbXpzZ2ZTWVBLbjJqU1hYRUtBNnR1akpVMzU2TUc0bk91eHZVRHByamVqZlcxWmJvcnliVTlsS2tabVpIanA4LUg4bm9hNGtIRndNNGp4UVlUNXZnbjlVeGlMbjN6NG1yQ1BzQ3dtTk85M2djVWsyT0I2TzFQRzN5a1BWR3VuS3hYUDY0MG0xb1ZqVkljQTd0dHAtamc?oc=5","publisher":"Seeking Alpha","date":"2026-06-04","snippet":"Electronic Arts buyers expected to file with European Commission before summer - report Seeking Alpha"},{"title":"Electronic Arts (EA) Up 0.9% Since Last Earnings Report: Can It Continue? - Yahoo Finance","url":"https://news.google.com/rss/articles/CBMikAFBVV95cUxPZld3VGYyVXJDbVVfOHExaGMxOE1MZ21uZGpGcGFOQzJ4YVVCMVE1Q3ZVOXJDUzlrUUpiblY2MFd2dDdELUNGTXZybHpkR3Njc3ZCRFg0by1NdDFhQXpkbG9aVXV6Q2x6YkhhWS1uem04THJBOUJ0V3k3N0ZwMkJoZ08wdjVlYktvYVhpaUp1dXI?oc=5","publisher":"Yahoo Finance","date":"2026-06-04","snippet":"Electronic Arts (EA) Up 0.9% Since Last Earnings Report: Can It Continue? 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We’re a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.</p>\n<p>You will be the Technical AI Product Lead, reporting to the Director, Agentic Solutions. You will own the product direction for our agentic AI solutions and lead the people who build them, turning ambiguous business problems into AI products that transform content creation, data and analytics, and our business processes and systems. You understand agents, multi-agent workflows, RAG, LLMs, and vision and diffusion models well enough to make sound product calls and to earn the trust of the engineers you work with, and you pair that technical fluency with real people leadership: hiring well, developing your team, and creating the conditions for them to do their best work. You define requirements, prototype quickly with your team, iterate with stakeholders, and ship. You’re creative, innovative, self-motivated, and team-first, equally strong at problem-solving and collaborating across creative, product, marketing, data, and engineering teams. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus.</p>\n<h3>Responsibilities</h3>\n<ul>\n<li>Lead and grow the team: hire, develop, and retain a high-performing, multi-disciplinary team. Set team direction, priorities, and standards; run 1:1s, performance reviews, and career growth; create the conditions for the team to ship fast and learn faster.</li>\n</ul>\n<ul>\n<li>Own the product direction for agentic AI solutions: define and maintain the roadmap for AI products that transform content creation, data and analytics, and core business processes. Prioritize with discipline, balance quick wins against platform investments, and connect every initiative to measurable business outcomes.</li>\n</ul>\n<ul>\n<li>Turn business problems into shippable products: partner with stakeholders across XO to identify high-leverage opportunities, define requirements and success criteria, and translate between business needs and technical realities in both directions.</li>\n</ul>\n<ul>\n<li>Guide technical direction: make informed product decisions about agents, multi-agent workflows, RAG, guardrails, model selection, and build-vs-buy trade-offs. You won’t write the production code, but you understand the architecture well enough to challenge it and to earn the trust of the engineers who do.</li>\n</ul>\n<ul>\n<li>Run “prove, pilot, production” cycles: define success metrics, analyze impact, and continuously refine products, prompts, workflows, and UX based on data and stakeholder feedback.</li>\n</ul>\n<ul>\n<li>Drive adoption and change management: launch AI solutions into real teams and workflows, train and support users, gather feedback, and iterate until the products stick.</li>\n</ul>\n<ul>\n<li>Embed guardrails, safety, and governance into every product: work with legal, security, and privacy partners to ensure policies for IP, privacy, security, and bias ship with every AI product, alongside clear evaluation gates and cost and latency budgets.</li>\n</ul>\n<ul>\n<li>Partner across the business: co-create with product, engineering, IT, security, data, legal, and business systems owners to shape requirements and ensure solutions are scalable and policy-aligned.</li>\n</ul>\n<ul>\n<li>Measure and communicate impact: own the KPIs for your product portfolio, report outcomes to senior leadership, and use data to make the case for continued investment.</li>\n</ul>\n<ul>\n<li>Provide product leadership across XO: set the bar for product craft in your team and adjacent teams, review specs and launch plans, mentor product managers and leads, and drive alignment across product, platform, security, and IT.</li>\n</ul>\n<ul>\n<li>Evangelize and upskill the org: share best practices, host demos and workshops, and coach teams on what agents, LLMs, vision and diffusion models, and modern AI infrastructure can (and cannot yet) do.</li>\n</ul>\n<h3>Your Qualifications</h3>\n<ul>\n<li>10+ years shipping software products, with 5+ of those years in technical product management, product leadership, or solutions leadership roles.</li>\n</ul>\n<ul>\n<li>3+ years directly managing people (hiring, performance management, career development), with a track record of building and scaling high-performing product or engineering teams.</li>\n</ul>\n<ul>\n<li>3+ years delivering production AI/ML products with measurable business impact.</li>\n</ul>\n<ul>\n<li>Deep working knowledge of the modern AI stack: agents and agentic architectures, tool calling and Model Context Protocol (MCP), RAG, embeddings and vector databases, and evaluation and guardrails. You don’t need to have architected these systems yourself, but you need enough technical fluency to challenge designs, weigh trade-offs, and hold your own with senior engineers.</li>\n</ul>\n<ul>\n<li>Daily fluency with AI tools (Claude, ChatGPT, agentic coding and workflow tools) in your own work; you use the products you expect others to adopt.</li>\n</ul>\n<ul>\n<li>Strong product craft: discovery, prioritization, requirements, success metrics, and experimentation; you know how to take a product from ambiguous idea to measurable outcome.</li>\n</ul>\n<ul>\n<li>Experience bringing AI into enterprise systems and workflows (e.g., ERP, ITSM, HRIS, identity, knowledge management) and navigating SSO, RBAC, audit, and data residency requirements with the right partners.</li>\n</ul>\n<ul>\n<li>Track record navigating the legal, ethical, and security implications of AI, including data privacy, IP, safety, and responsible use of Generative AI, and translating policy into product requirements.</li>\n</ul>\n<ul>\n<li>4+ years leading cross-functional, globally distributed teams, including direct people-management responsibilities; able to influence both inside and outside your reporting line.</li>\n</ul>\n<ul>\n<li>Analytical, multi-angle problem-solver, comfortable reframing problems, weighing trade-offs, and landing pragmatic, high-impact solutions.</li>\n</ul>\n<ul>\n<li>Excellent communicator who translates complex concepts into clear narratives that connect product decisions to business impact for technical and non-technical audiences.</li>\n</ul>\n<ul>\n<li>Customer- and player-centric mindset; passionate about building solutions that empower teams and delight fans.</li>\n</ul>\n<ul>\n<li>Continual learner who stays current on AI models, tools, and product patterns and translates them into XO advantage.</li>\n</ul>\n<ul>\n<li>Thrives in a fast-paced, startup-like environment within a large organization, comfortable with both detailed product work and broad organizational leadership.</li>\n</ul>\n<p><strong>Pay Transparency - North America</strong></p>\n<p><strong>COMPENSATION AND BENEFITS</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p><strong>PAY RANGES</strong></p>\n<ul>\n<li>Washington (depending on location e.g. Seattle vs. Spokane) $152,800 - $211,200 USD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>","enriched_at":1781891192437},{"id":"job_bfd17d6f-4d4","title":"Senior Software Engineer","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer/214901","location":"Los Angeles, California","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As a Senior Software Engineer, you will drive the development of foundational technologies and work to improve the performance and stability of Apex Legends. You will work closely with gameplay teams, tools engineers, game designers and producers to create and maintain a wide-variety of systems across our entire technical stack, from the engine to our game services backend. Ultimately, your work will help ensure every new release of the game to our players is of outstanding quality and the best experience it can be.</p>\n<h3>Responsibilities:</h3>\n<ul>\n<li>Debug and resolve complex issues in large-scale codebases across a variety of levels of abstraction</li>\n<li>Collaborate with other engineers to quantify game performance, prevent regressions and improve launch stability</li>\n<li>Improve our online multiplayer experience by contributing strong networking code</li>\n<li>Design, own and maintain engine systems, focused on performance and stability across consoles and dedicated servers</li>\n<li>Analyze performance data results, identify crashes and defects, and guide improvements that directly impact the player experience</li>\n</ul>\n<h3>Required Qualifications:</h3>\n<ul>\n<li>5+ years of experience developing and maintaining software or equivalent game development experience</li>\n<li>Experience working in large, shared codebases (not necessarily games!)</li>\n<li>Strong working knowledge of C/C++</li>\n<li>Proficiency in programming or scripting languages such as Python</li>\n<li>Experience with profiling and optimizing software</li>\n<li>Bachelor&#39;s degree in Computer Science, Engineering, or equivalent practical experience</li>\n</ul>\n<h3>Benefits:</h3>\n<ul>\n<li>Competitive salary</li>\n<li>Paid time off (3 weeks per year to start)</li>\n<li>Sick time (80 hours per year in the US, 10 days per year in Canada)</li>\n<li>Paid company holidays (16 in the US, varies in Canada)</li>\n<li>Medical, dental, and vision insurance</li>\n<li>Life insurance and disability insurance</li>\n<li>401(k) or retirement plan</li>\n<li>Bonus and equity opportunities</li>\n</ul>","enriched_at":1781890990896},{"id":"job_2ba0b95d-433","title":"Senior Technical Artist - EA SPORTS FC","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-EA-SPORTS-FC/214777","location":"Vancouver, British Columbia","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"IT","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the world&#39;s leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.</p>\n<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>\n<p>The EA SPORTS FC Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. This team works onsite in our Burnaby office 3 days/week.</p>\n<p>The Senior Technical Artist (Sr. TA) develops pipelines, workflows, and technological innovations used by content creators from the FC team. Reporting to our Director of Technical Art, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of in-game content workflows, asset optimization/integration at runtime, and having the capability to take on ownership of one or a few domains in game development. Sr. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.</p>\n<p>You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Develop pipelines, workflows, and technological innovations used by content creators</li>\n<li>Partner with development teams to build shared and scalable solutions</li>\n<li>Develop in-game content workflows, asset optimization/integration at runtime</li>\n<li>Take on ownership of one or a few domains in game development</li>\n<li>Assume ownership over technical issues and bring them to resolution</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>At least 6+ years of games production experience</li>\n<li>Experience with game engines such as Unreal and blueprints</li>\n<li>Experience with content related optimization techniques in games</li>\n<li>A bachelor&#39;s degree (or equivalent experience) in a related field</li>\n<li>Effective at communicating and working with different audiences: artists, engineers, managers</li>\n<li>Proficient scripting/programming language such as Python or C#</li>\n<li>A solutions-provider, especially as it pertains to testing and debugging technical issues</li>\n<li>A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations</li>\n<li>A Passion for Games!</li>\n</ul>\n<p>Pay Transparency - North America</p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p>Pay Ranges:</p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $141,400 - $204,400 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>","enriched_at":1781890856304},{"id":"job_cdcba9d3-d11","title":"Director, Creative AI Solutions","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Director-Creative-AI-Solutions/214708","location":"Kirkland, Washington","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We’re a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.</p>\n<p>You will be the hands-on AI architect and engineer, reporting to the Head of AI Enablement for EA Experiences. You will manage a team that designs, creates, and deploys models and generative solutions that transform the content creation process, augmenting our amazing creative talent with solutions that enable them to iterate faster and find the creative spark that resonates with our fans. You will oversee a team that develops LoRa’s, creates ComfyUI, and related technologies to create high-quality engaging, personalized, and culturalized image and video content for our fans.  You&#39;ll architect and ship innovative AI native solutions that leverage agents, multi-agent workflows, guardrails, knowledge bases, knowledge graphs, LLM&#39;s, vision models, diffusion models, and related technologies. You will define requirements, rapidly prototype, iterate with stakeholders, and establish reusable architectures, standards, and patterns using the latest AI engineering methodologies, models, tools, and platforms. You&#39;re creative, innovative, self-motivated, and team-first, equally strong at problem-solving and collaborating across creative, product, marketing, data, and engineering teams. You will manage a global team of technical creative artists, engineers, and architects- creating a high performance team focused on rapidly creating meaningful impact. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Manage a global team of technical creative artists, engineers, and architects prioritizing team culture, efficient and rapid prototyping and delivery, and continuous improvement</li>\n<li>Design and implement generative AI-native creative solutions for image and videos, prioritizing model and pipeline development supporting very high quality personalization and culturalization at scale</li>\n<li>Drive AI-enabled content creation: Build and evolve AI pipelines, assistants, and tools that help creative, production, and franchise teams ideate, generate, localize, and optimize content (image, video, copy, interactive experiences) at scale while staying on-brand and fan-first.</li>\n<li>Own the path from prototype to production, integrating AI solutions with existing platforms, services, and workflows, and defining observability, reliability, and performance baselines with a specific focus on services that will be consumed by product and application teams.</li>\n<li>Implement guardrails, policies, and evaluation frameworks that address IP, privacy, security, safety, and bias; define acceptance criteria, red/amber/green thresholds, and incident handling for AI-powered systems.</li>\n<li>Create and maintain reusable reference architectures, design patterns, SDKs, and templates for creative agents, multi-agent workflows, RAG, and LLM/vision/diffusion integrations to accelerate adoption across teams.</li>\n<li>Collaborate closely with our creative, production, studio, analytics, marketing, data, engineering, operations, and legal partners to identify high-value AI opportunities, shape requirements, and ensure solutions are usable, scalable, and aligned to business goals.</li>\n<li>Lead experimentation and continuous improvement: Run “prove, pilot, production” cycles, define success metrics, analyze performance and fan impact, and continuously refine models, prompts, workflows, and UX based on data and stakeholder feedback. Develop and lead AI first engineering processes to accelerate product, engineering, and delivery</li>\n<li>Evangelize and upskill the organization: Provide thought leadership on AI, share best practices, host demos and workshops, and coach teams on how to leverage agents, LLMs, vision/diffusion models, and AI workflows as force-multipliers in their day-to-day work.</li>\n</ul>\n<p>Your Qualifications</p>\n<ul>\n<li>8+ years of experience in visual content production with a deep understanding of content creation workflows, requirements, and technologies.</li>\n<li>3+ years experience applying generative AI to content creation, with a strong understanding of production content creation workflows</li>\n<li>4+ years hands-on experience tuning visual AI models, understanding the data processing, labeling, tagging, tuning, evaluation, and deployment processes</li>\n<li>3+ years hands-on experience creating multi-agent systems, using Strands, LangChain, ADK, or related agent frameworks</li>\n<li>Python development skills; experience with C#, JavaScript, HTML, and CSS are very beneficial</li>\n<li>Hands-on experience using agentic AI software engineering solutions (e.g., Kiro, Claude Code, or similar) to accelerate development and experimentation.</li>\n<li>Excellent working knowledge of prompt and context engineering; AI agents, agentic architectures, tool calling, and Model Context Protocol (MCP); AI assistants, RAG, embeddings, and vector databases, evaluation, benchmarking, and guardrails.</li>\n<li>Experience navigating the legal, ethical, and security implications for AI, including data privacy, IP, safety, and responsible use of Generative AI.</li>\n<li>4+ years experience leading cross-functional teams and collaborate effectively with global teams</li>\n<li>Experience approaching a problem from different angles, analyzing pros and cons of different solutions, and analytical problem-solving skills, with the ability to reframe problems, explore multiple options, and land pragmatic, high-impact solutions.</li>\n<li>Excellent ability to clearly communicate complex concepts simply and clearly. Weave an engaging narrative that clearly communicates complex concepts and demonstrates business impact. Excellent ability to lead a team and align them around a common goal.</li>\n<li>Customer- and player-centric mindset, with a passion for building solutions that empower teams and delight fans.</li>\n<li>Enjoy and prioritize continual learning – staying up to date with the newest AI technologies, models, tools, and solution patterns, and understanding how they can benefit EA Experiences.</li>\n<li>Thrive working both collaboratively and independently in a fast-paced, dynamic environment; comfortable operating in a startup-like setting within a large organization.</li>\n</ul>","enriched_at":1781890797042},{"id":"job_5332df2b-11c","title":"Assistant Gameplay Producer - EA SPORTS FC™ Online","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Producer/214812","location":"Seoul, Korea","job_type":"Regular Employee","experience_level":null,"work_arrangement":"hybrid","category":"Game Development","description":"<p>As an Assistant Gameplay Producer for EA SPORTS FC™ Online at Electronic Arts&#39; Korea studio, you will play a crucial role in shaping the gameplay experience. EA Korea Studio, located in Seoul, is a comprehensive game development studio that has developed AAA sports games such as the FIFA online series, Need for Speed online, and MLB online.</p>\n<p>The Gameplay Producer is responsible for setting the direction and developing features for the gameplay experience in EA FC ONLINE series, which involves football matches. This includes:</p>\n<ul>\n<li>Setting the direction for gameplay and developing gameplay features and systems</li>\n<li>Regularly analyzing live service games to identify areas for improvement</li>\n<li>Tracking gameplay issues and implementing fixes</li>\n<li>Analyzing competitor games and trends to inform gameplay decisions</li>\n<li>Collaborating with developers, QA, and data analysis teams</li>\n</ul>\n<p>The ideal candidate will have:</p>\n<ul>\n<li>Experience with Microsoft Office or Google Drive</li>\n<li>Basic English reading and writing skills</li>\n<li>Experience with AI tools</li>\n<li>An interest in football and understanding of the game</li>\n<li>Experience playing various genres and platforms of games</li>\n<li>Analytical thinking and attention to detail</li>\n<li>Good communication and collaboration skills</li>\n</ul>\n<p>Preferred qualifications include:</p>\n<ul>\n<li>Business-level English communication skills</li>\n<li>Recent experience playing FC or FC ONLINE</li>\n<li>Experience working on gameplay-related tasks for FC, FC ONLINE, or other football games</li>\n<li>Experience as a game developer, planner, or producer</li>\n<li>Core gameplay planning or balancing experience</li>\n</ul>\n<p>EA Korea values work-life balance, offering flexible working hours and hybrid work arrangements.</p>","enriched_at":1781890655998},{"id":"job_0fb7ca6f-5f4","title":"IT Desktop Support Specialist (12 month contract)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Desktop-IT-Support-Specialist/214899","location":"Los Angeles, California","job_type":"temporary","experience_level":"entry","work_arrangement":"onsite","category":"IT","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<h3>About the team</h3>\n<p>EA Information Technology (EAIT) powers the technology that connects our global workforce and supports every part of our business, from game development to marketing, publishing, security, and player experience. We create secure, scalable solutions that help teams collaborate and innovate in order to create better experiences for players worldwide.</p>\n<h3>About the role</h3>\n<p>The Desktop Support Specialist – Level 1, provides frontline, IT support to the user base in the Chatsworth campus as well as Respawn users globally. This role ensures that end users receive timely, organized, and efficient IT support for day-to-day operational needs. The Desktop Specialist plays a key role in maintaining the flow of IT services, ensuring equipment readiness, and delivering excellent customer service.</p>\n<p>This is a full-time, onsite position for 12 months based out of Chatsworth, CA; the Specialist is expected to be in the office five (5) days per week.</p>\n<h3>Key Responsibilities:</h3>\n<ul>\n<li>Provide daily desktop IT support for approximately 300 onsite users at the LA – Chatsworth campus and Osborne campus (Mo Cap) and 300 remote users, primarily in the US and Canada</li>\n</ul>\n<ul>\n<li>Transfer computer and IT related equipment between shipping, IT, and user workspaces including desk moves</li>\n</ul>\n<ul>\n<li>Image, build and set up computers and peripherals tidily at user desks</li>\n</ul>\n<ul>\n<li>Manage the setup of external and internal playtests in the Chatsworth lab as well as ongoing health and maintenance of the environment</li>\n</ul>\n<ul>\n<li>Ongoing support and maintenance of IT and AV equipment in all campus meeting rooms</li>\n</ul>\n<ul>\n<li>Asset tag equipment and update the asset management database</li>\n</ul>\n<ul>\n<li>Participate in team projects and contribute to group goals</li>\n</ul>\n<ul>\n<li>Prepare hardware for recycling, including hard drive removal and asset tracking updates</li>\n</ul>\n<ul>\n<li>Maintain tidiness and organization in the IT area and proactively keep IT equipment tidy across the Chatsworth campus</li>\n</ul>\n<ul>\n<li>Document procedures and maintain an up to date document repository for IT processes</li>\n</ul>\n<ul>\n<li>Monitor and act on the ServiceNow ticket queue tasks assigned to Respawn IT Support</li>\n</ul>\n<ul>\n<li>Assisting in the onboarding process of new users</li>\n</ul>\n<h3>Required Experience &amp; Skills</h3>\n<ul>\n<li>Strong customer service skills and a professional, helpful demeanor.</li>\n</ul>\n<ul>\n<li>Ability to work effectively in a fast-paced, high-demand environment.</li>\n</ul>\n<ul>\n<li>Organizational skills with attention to detail, particularly when handling assets and documentation.</li>\n</ul>\n<ul>\n<li>Comfort working with structured task/ticket systems such as ServiceNow</li>\n</ul>\n<h3>Education &amp; Certifications</h3>\n<p>Post-secondary training in IT support</p>\n<h3>COMPENSATION AND BENEFITS</h3>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<h3>PAY RANGES</h3>\n<p>\\* California (depending on location e.g. Los Angeles vs. San Francisco) \\$29 - \\$46 USD</p>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.</p>","enriched_at":1781890642020},{"id":"job_4f4888a6-14a","title":"3D Modeler - Iron Man","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Modeler/213924","location":"Montreal, Quebec","job_type":"temporary","experience_level":"mid","work_arrangement":"hybrid","category":"Design","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>The Motive studio at Electronic Arts aims to develop innovative action games set in iconic worlds where every player feels like the hero. They are currently working on two exciting projects, an original Iron Man action-adventure game and what&#39;s coming next for Battlefield.</p>\n<p>As a 3D Modeler at Motive, you will report to the Lead Environment Artist and collaborate with the Art Director and a multidisciplinary art team to create high-quality, game-ready assets. You will play a key role in shaping immersive environments by delivering architectural elements and props that meet both artistic and technical standards.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create high-quality 3D models for architectural elements and props aligned with artistic direction</li>\n<li>Perform modeling and UV mapping of assets</li>\n<li>Implement and validate assets in Unreal Engine</li>\n<li>Optimize assets to meet performance and memory budgets</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>2-4 years of experience in a similar role</li>\n<li>Solid understanding of the end-to-end game development pipeline</li>\n<li>Proficiency in at least one major 3D DCC tool (Maya, 3ds Max, or Blender)</li>\n<li>Experience working with Unreal Engine</li>\n<li>Strong skills in both high-poly and low-poly modeling for real-time applications</li>\n<li>Ability to manage time, prioritize tasks, and work independently when needed</li>\n</ul>\n<p>Nice to Have:</p>\n<ul>\n<li>Experience working on AAA game productions</li>\n<li>Experience with sculpting or texturing tools (e.g., ZBrush, Substance Painter, Fusion 360, or similar)</li>\n<li>Experience with hard surface modeling</li>\n<li>Background in industrial design or related fields</li>\n<li>Passion for video games and interactive media</li>\n</ul>\n<p>The company offers a holistic approach to benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Benefits packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>","enriched_at":1781890628433},{"id":"job_b23c4bc5-7b1","title":"Senior Solutions Architect - PE Technology","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Solutions-Architect-PE-Technology/214031","location":"Austin, Texas","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"IT","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We’re a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.</p>\n<p>EA Information Technology (EAIT) powers the technology that connects our global workforce and supports every part of our business, from game development to marketing, publishing, security, and player experience. We create secure, scalable solutions that help teams collaborate and innovate in order to create better experiences for players worldwide.</p>\n<p>As a Senior Solutions Architect - PE Technology, you will architect, design, and maintain Workday integrations using Workday Studio, EIB, Core Connectors, APIs, XML, XSLT, JSON, and secure file-based patterns for our global HR platform.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>You will create scalable integration and data patterns across Workday, Avature, Snowflake, and adjacent HR systems, ensuring solutions are secure, reusable, and aligned with enterprise standards.</li>\n<li>You will lead the discovery, evaluation, and delivery of Generative AI solutions for HR, partnering with us to define use cases, success metrics, and responsible AI controls.</li>\n<li>You will mentor integration developers and engineers, promoting technical excellence, inclusive leadership, and continuous improvement in architecture, documentation, and automation.</li>\n</ul>\n<p>Required Qualifications:</p>\n<ul>\n<li>9+ years of hands-on experience in HR technology, Workday integrations, enterprise application architecture, or people systems architecture within a global environment.</li>\n<li>Experience architecting integrations across Workday, Talent Acquisition platforms (such as Avature), payroll, benefits, identity, finance, analytics, and data warehouse platforms.</li>\n<li>Experience evaluating or implementing Generative AI capabilities in an enterprise setting, including SaaS-based AI features, custom-built AI solutions, or AI-enabled automation for business processes.</li>\n<li>Experience designing and supporting HR data pipelines, data models, and reporting integrations using Snowflake or comparable cloud data platforms, including ETL/ELT, SQL, data quality, lineage, and governance.</li>\n<li>Bachelor’s degree in computer science, Information Systems, Engineering, or a related field, or equivalent practical experience.</li>\n<li>Experience with Workday Extend, Workday Orchestrate, Workday Recruiting, Workday Agents, or Workday release management.</li>\n</ul>\n<p>Benefits: We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>","enriched_at":1781890571854},{"id":"job_d9327814-bc0","title":"Senior Software Engineer - Marketplace","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Marketplace/214756","location":"Vancouver, British Columbia","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We&#39;re a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.</p>\n<p>Infrastructure &amp; Platform Services (IPS) builds and runs the technology foundation for EA&#39;s games. Our teams deliver the live services and backend infrastructure that are used to ship, scale, and operate secure, reliable game experiences for millions of players worldwide.</p>\n<p>Within this broader organization, the Marketplace Team is growing our new cross-game, cross-platform digital economy platform. This large-scale, always-on collection of Java/Kotlin and GO based services will power EA&#39;s network of games. These virtual economies are experienced by tens of millions of monthly active users.</p>\n<p>As a Sr. Software Engineer I, you will champion best practices within the engineering team and serve as a mentor to the team. You will report to the Sr. Engineering Director.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Lead the technical design and architecture of major components in our large-scale distributed backend service, creating new features and updating existing ones</li>\n<li>Build server-side systems that deliver new functionality within the larger Digital Platform</li>\n<li>Work with product managers to reduce technical debt associated with legacy systems through innovation and automation</li>\n<li>Work with customers and business leaders to understand customer needs and deliver incrementally on their highest priority features and requirements</li>\n<li>Spend 40-60% of your time hands-on coding</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>9+ years of experience in software engineering</li>\n<li>Expertise in Java, Golang, and Kafka</li>\n<li>6+ years of experience working on online services (HTTP via REST) at Internet consumer scale</li>\n<li>6+ years of experience working with technologies like AWS, Azure, Docker, Kubernetes, and Terraform</li>\n<li>Expertise with the Software design / architecture process</li>\n<li>Experience with DevOps, Continuous Delivery, and Agile development</li>\n<li>Experience working on high traffic services and highly scalable systems (&gt;2 million DAU, hundreds of thousands requests per second)</li>\n<li>Technical leadership or mentorship experience</li>\n<li>Experience with technologies such as memcache, queuing, and NoSQL in production systems and other OSS tech</li>\n</ul>\n<p>Bonus:</p>\n<ul>\n<li>Experience with Maven/Gradle</li>\n<li>Experience with load testing and system analysis</li>\n<li>Experience with other languages such as C++ or C#</li>\n<li>Some experience leading or guiding engineers</li>\n<li>Experience working with remote teams</li>\n<li>Domain experience in economics, commerce, and/or fraud area</li>\n</ul>\n<p>This is a hybrid remote/in-office role.</p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p>PAY RANGES</p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $141,400 - $204,400 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>","enriched_at":1781890567728},{"id":"job_c99cc379-913","title":"Accountant I","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Accountant-I/214764","location":"Hyderabad, Telangana","job_type":"temporary","experience_level":"entry","work_arrangement":"hybrid","category":"Finance","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>We have an excellent opening at Electronic Arts (India) in General Ledger Accounting domain. The responsibility of General accounting function includes:</p>\n<p>Preparation of accurate Balance Sheet reconciliations and posting journal entries on timely basis. Fixed Assets accounting, Cash and Bank reconciliations, VAT computation and Leases reporting.</p>\n<p>Key Responsibilities:</p>\n<ul>\n<li>Serves as the gatekeeper of our monthly account reconciliations and effectively highlights all related issues in reconciliation.</li>\n<li>Thorough knowledge of Balance sheet items/ Income statement line items.</li>\n<li>Should know preparation of Bank reconciliations.</li>\n<li>Knowledge in preparation of Accrual and prepaid Journal Entries, in compliance with the journal entry policy.</li>\n<li>Knowledge of Fixed assets accounting cycle (capitalization, depreciation accounting, disposals, retirement etc.).</li>\n<li>Knowledge of Lease accounting as per USGAAP.</li>\n<li>Continuously evaluates, recommends, and implements changes to all processes impacting the GL to simplify while improving transparency.</li>\n</ul>\n<p>Desired Candidate Profile:</p>\n<ul>\n<li>Bachelor/Master degree in Commerce.</li>\n<li>Minimum 2 years of relevant business experience inclusive of 1-2 years post qualification experience.</li>\n<li>Advanced accounting and financial skills required.</li>\n<li>Hands on experience on Oracle R12 will be an added advantage.</li>\n<li>Excellent verbal and written communication and interpersonal skills.</li>\n<li>Excellent organizational, problem solving and communication skills. Attention to detail and accuracy a must.</li>\n<li>Customer focused.</li>\n</ul>\n<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. 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