{"data":{"company":{"name":"d3t","slug":"d3t","logo_url":"https://logos.yubhub.co/d3t.co.uk.png","canonical_domain":"d3t.co.uk","editorial":null,"wikidata_id":null,"founded":null,"ceo":null,"founders":[],"hq_location":null,"industry":null,"employee_count":null,"official_website":null,"wikipedia_url":null,"stock_ticker":null,"stock_price":null,"market_cap":null,"revenue":null,"ipo_date":null,"sector":null,"full_time_employees":null,"company_description":null,"twitter_username":null,"linkedin_id":null,"instagram_username":null,"facebook_id":null,"parent_org":null,"country":null,"github_org":null,"github_public_repos":null,"github_followers":null,"github_verified":0,"github_description":null,"github_location":null,"github_blog":null,"github_twitter":null,"stock_exchange":null,"stock_beta":null,"stock_range":null,"stock_is_actively_trading":null,"fmp_image":null,"fmp_address":null,"fmp_city":null,"fmp_state":null,"fmp_country":null,"recent_news":[{"title":"[Industry news] Manchester Games Network launches - mcv/develop","url":"https://news.google.com/rss/articles/CBMihwFBVV95cUxPSE9BTGhiNmJQRkJuYU1jWHFSM0lGNDdFV1ZvTHNaeTg5SHlINkNQa0dhZ2RHbUdIMHZLSXVOZllFLXdZS19uZ2xHdy11b0JyMXFBQXlIZ1RYX2xtTE14SVNzODktdkR1bXJMaElmU0h4RWRaTFQ2TkNaa25nWHBRMXNLaWg3a3M?oc=5","publisher":"mcv/develop","date":"2026-05-13","snippet":"[Industry news] Manchester Games Network launches mcv/develop"}],"search_interest_index":null,"search_interest_trend":null,"wikipedia_monthly_views":null,"hn_mention_count":null,"hn_top_stories":[],"wayback_first_year":null,"sec_incorporation_state":null,"sec_latest_filing_type":null,"sec_latest_filing_date":null,"sec_filings":[],"research_papers_count":null,"research_citations_count":null,"research_h_index":null,"research_topics":[],"is_federal_contractor":null,"earnings_calendar":[],"industry_canonical":null,"enrichment_sources":[],"last_enriched_at":null},"hiring":{"total_jobs":10,"categories":[{"category":"engineering","count":9},{"category":"it","count":1}],"experience_levels":[{"level":"senior","count":6},{"level":"mid","count":3}],"work_arrangements":[{"arrangement":"hybrid","count":10}],"top_titles":[{"title":"Technical UI Designer","count":1},{"title":"Technical Director","count":1},{"title":"Technical Artist d3t - 12 Month Contract","count":1},{"title":"Senior Technical Artist","count":1},{"title":"Senior Programmer d3t - 6 Month Contract","count":1},{"title":"Senior Game Designer","count":1},{"title":"Principal Programmer d3t - 12 Month Contract","count":1},{"title":"Principal Level Designer","count":1},{"title":"Mid-Level Programmer d3t - 6 Month Contract","count":1},{"title":"Compliance Analyst d3t - 12 Month Contract","count":1}],"locations":[{"location":"gateshead","count":9},{"location":"gateshead, england","count":1}],"skills":[{"skill":"C++","required":4,"preferred":2,"total":6},{"skill":"Unity","required":2,"preferred":4,"total":6},{"skill":"Unreal Engine","required":3,"preferred":1,"total":4},{"skill":"Frostbite","required":1,"preferred":2,"total":3},{"skill":"Python","required":3,"preferred":0,"total":3},{"skill":"Unreal","required":1,"preferred":1,"total":2},{"skill":"Communication","required":2,"preferred":0,"total":2},{"skill":"Decima","required":0,"preferred":2,"total":2},{"skill":"Released Games","required":0,"preferred":2,"total":2},{"skill":"Full Development Cycle","required":0,"preferred":2,"total":2},{"skill":"Porting Games","required":0,"preferred":2,"total":2},{"skill":"Tools Development","required":0,"preferred":2,"total":2},{"skill":"Build And Infrastructure","required":0,"preferred":2,"total":2},{"skill":"Real-time Game Art","required":2,"preferred":0,"total":2},{"skill":"Modern Rendering","required":2,"preferred":0,"total":2},{"skill":"Shading","required":2,"preferred":0,"total":2},{"skill":"Lighting Techniques","required":2,"preferred":0,"total":2},{"skill":"Maya","required":2,"preferred":0,"total":2},{"skill":"3DS Max","required":2,"preferred":0,"total":2},{"skill":"PBR Workflow","required":1,"preferred":1,"total":2}],"salary_stats":null,"job_types":[{"type":"contract","count":8},{"type":"full-time","count":2}],"latest_jobs":[{"id":"job_ff22bfe6-d98","title":"Compliance Analyst d3t - 12 Month Contract","source_url":"https://apply.workable.com/j/E66D5922BA","location":"Gateshead, England","job_type":"contract","experience_level":"mid","work_arrangement":"hybrid","category":"IT","description":"<p>d3t is seeking a Compliance Analyst to join its QA department. The successful applicant will be responsible for planning, executing, and reporting on compliance checks for multiple gaming platforms. The role involves working with the QA team to ensure products are thoroughly tested and ready for release.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Develop and execute test strategies to ensure compliance with required standards across all supported platforms</li>\n<li>Identify, investigate, and report compliance issues</li>\n<li>Update compliance issues as needed</li>\n<li>Conduct functional testing and work with test teams to run suitable test cases</li>\n<li>Research platform compliance standards and create training programs for staff</li>\n<li>Maintain documentation and a knowledge base for compliance standards</li>\n<li>Serve as a point of contact for compliance-related issues</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Experience with software development lifecycle in the games industry</li>\n<li>Minimum 2 years of experience in testing processes and methodologies</li>\n<li>Minimum 1 year of experience in compliance QA testing</li>\n<li>Strong knowledge of Jira and test case tracking systems</li>\n<li>Ability to assess information and create detailed reports</li>\n<li>Proactive approach to internal processes and workload</li>\n<li>Computer literacy and teamwork ethic</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>22 days holiday + festive closure + bank holidays</li>\n<li>Company pension scheme with employer contribution</li>\n<li>Flexible working hours</li>\n<li>Private medical, dental, and eye care cover</li>\n<li>Anti-crunch ethos and supportive working environment</li>\n<li>Free parking and company socials</li>\n</ul>","enriched_at":1781798724861},{"id":"job_6e958cdd-7ff","title":"Principal Programmer d3t - 12 Month Contract","source_url":"https://apply.workable.com/j/30024C4A8E","location":"Gateshead","job_type":"contract","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>We are looking for a Principal Programmer to join our world-class Engineering Team. As a Principal Programmer at d3t, you will work alongside our Tech Directors and Leads to form the experienced core of the department. You will take ownership of large, complex, and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world-renowned franchises to ports, remasters, remakes, and embedded co-dev.</p>\n<p>Researching, owning, implementing, and delivering large systems autonomously and as part of a team is a key responsibility. You will work on a variety of projects and low-level programming challenges, across PC and consoles. You will take on the most complex programming tasks and bugs. You will communicate and collaborate with multiple disciplines to deliver work on time, to spec, and to a high standard.</p>\n<p>You will work closely with local teams and global clients to gather requirements and update on progress. You will support less experienced members of the engineering team through advice, code reviews, and calls. You will be a technical point of contact or lead on small projects or teams reporting to production and engineering leadership.</p>\n<p>At d3t, we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.</p>\n<p>Benefits:</p>\n<ul>\n<li>22 days holiday (+ bank holidays + 3 days festive studio closure)</li>\n<li>Company Pension Scheme (+ Employer Contribution)</li>\n<li>Flexible Working Hours</li>\n<li>Private Medical (including dental) - BUPA</li>\n<li>Anti-crunch ethos – a professional, fun, and supportive working environment!</li>\n<li>Free Parking</li>\n<li>Employee Assistance Programme (EAP)</li>\n<li>Company Socials, Monthly Lunches + Annual d3t Events</li>\n<li>Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.</li>\n</ul>\n<p>Don&#39;t meet every single requirement? Not a problem - please apply. At d3t, we are dedicated to building a diverse, inclusive, and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don&#39;t align perfectly with the job description, we encourage you to still apply.</p>","enriched_at":1779325408199},{"id":"job_f2679aae-f43","title":"Technical UI Designer","source_url":"https://apply.workable.com/j/0C6BFEBDF6","location":"Gateshead","job_type":"contract","experience_level":"mid","work_arrangement":"hybrid","category":"Engineering","description":"<p>We&#39;re looking for a Technical UI Designer to join our Art team at d3t. As a Technical UI Designer, you will work with the team to structure, plan, estimate, and implement features that align with the game&#39;s goals, accessibility, and technical standards. You will work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more. You will use visual programming languages to implement UI logic such as Python, Javascript or C++. You will improve implementation based on feedback, design requirements, art, and creative direction. You will ensure interfaces scale correctly across different platforms screen resolutions and perform without frame drops. You will report to technical directors and project managers. You will have a good eye for detail and typography. You will have a collaborative and inclusive attitude. You will have a problem-solving mentality to debug systems.</p>\n<p>Requirements:</p>\n<ul>\n<li>3+ years of professional game development experience working with game engines.</li>\n<li>Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.</li>\n<li>Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.</li>\n<li>Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.</li>\n<li>Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.</li>\n</ul>\n<p>Desirable Skills + Experience:</p>\n<ul>\n<li>Other engine experience such as Frostbite and Unity</li>\n</ul>\n<p>We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.</p>","enriched_at":1779149130281},{"id":"job_7e48abea-c76","title":"Technical Director","source_url":"https://apply.workable.com/j/168E4FCB8E","location":"Gateshead","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio works on multiple exciting projects at any one time, offering plenty of variety and involvement. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded &#39;Best Places to Work&#39; multiple times by gamesindustry.biz.</p>\n<p>The Technical Director plays a key role in the engineering department, being the technical owner and point of contact both internally and externally with our clients on our outsourcing and co-development projects. They ensure excellent technical standards, leadership, and technical decision making, as well as being hands-on in the development and planning of the work from project kick-off to completion.</p>\n<p>As a Technical Director at d3t, you will have the opportunity to work with world-renowned clients from across the globe on a variety of projects, from full project development including new IP, ports, remasters, and remakes, to platform ownership, feature ownership, and code base consultations. You may also get involved in technical responses to RFPs, new technologies, plug-ins, systems, and other internal initiatives.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Technical lead for co-dev, outsource, new IP, ports, remasters, and/or remakes</li>\n<li>Project kick-off and infrastructure setup; establishing build pipelines, CI/CD, coding standards</li>\n<li>Project high-level technical planning, decisions, delegation, and risk management</li>\n<li>Technical evaluation and decisions on appropriate software, tech stacks for current and potential projects</li>\n<li>Ensuring and encouraging high-quality engineering through leadership, establishing standards, reviews, and sign-offs on TDDs and code submissions</li>\n<li>Technical communications with all disciplines, leadership teams, and stakeholders</li>\n<li>Global collaboration with client developers</li>\n<li>Represent the studio&#39;s technical capabilities in potential and current client calls</li>\n<li>Code base consultation and evaluation, modern and archived</li>\n<li>Technical knowledge sharing and advice across departments</li>\n<li>Identification of new tools, software, and their development</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>10+ years of experience in released titles, all stages of the development life cycle</li>\n<li>Leadership: Experienced in project technical leadership, representation, and decision-making</li>\n<li>Engines: Proprietary experience essential</li>\n<li>Languages: Expert in C++</li>\n<li>Common Tools: Experience in setting up project infrastructure from project inception, including source control, IDEs, and build infrastructure</li>\n<li>Techniques: Expert in object-oriented and/or data-driven development</li>\n<li>Enthusiasm: Will take on any challenge from resurrecting old code bases to the key technical leader in new projects</li>\n<li>Teamwork: Excel in leading and working as part of a team</li>\n<li>Communication: Able to clearly discuss technical updates, risks, and solutions with multiple disciplines, including non-technical developers and clients</li>\n<li>Documentation: Able to write clear and detailed technical plans, schedules, and usage documents to the highest standard</li>\n<li>Solution-Focused: Examples of proactively raising risks and then driving and convincing others of the required solutions</li>\n</ul>\n<p>Desirable Experience and Skills:</p>\n<ul>\n<li>Experience with Unreal or Unity</li>\n<li>Multiple programming languages</li>\n<li>Various project management frameworks</li>\n<li>Ports, Remasters, Remakes</li>\n<li>Low-level console development</li>\n<li>Co-development or outsourcing experience</li>\n<li>Confidence in memory and performance optimizations</li>\n<li>Rendering experience</li>\n</ul>","enriched_at":1778792594443},{"id":"job_fc6b7f03-620","title":"Senior Game Designer","source_url":"https://apply.workable.com/j/FC1F4A5BA5","location":"Gateshead","job_type":"contract","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>We are looking for a Senior Game Designer to join our team in Gateshead, England. As a Senior Game Designer, you will be responsible for contributing and owning game features, components, and broad-spectrum design for AAA Co-Dev videogame projects across a wide range of genres.</p>\n<p>Our team is agile and close-knit, working across a broad array of exciting projects and owning core design on the full spectrum of game types and genres. We work in a hybrid environment, with 3 days per week in the studio and flexible working hours.</p>\n<p>Key responsibilities:</p>\n<ul>\n<li>Become a key part of the Game Design team, contributing and owning game features, components, and broad-spectrum design for AAA Co-Dev videogame projects</li>\n<li>Exhibit excellent Design know-how across the whole development process, from the first Post-It note to the final shipping design</li>\n<li>Be agile and flexible, able to adapt quickly to new design problems, and build within a broad spectrum of areas and genres as a busy Co-Development team requires</li>\n<li>Collaborate with production and Design leadership to provide accurate task estimations and assist with schedule balancing</li>\n<li>Work within a diverse and close-knit team in a respectful, constructive manner at all times, acting as a model of respect and professionalism for others</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>5+ years experience, with proven released projects in a senior design or equivalent position</li>\n<li>Strong hands-on experience in a major modern engine (e.g. UE5 blueprints)</li>\n<li>Demonstrable knowledge and experience of broad design work and feature ownership, ideally across multiple genres</li>\n<li>Excellent written and verbal communication skills including some presentation skill</li>\n<li>Ability to organize and structure your own work and that of the team</li>\n<li>Ability to adapt to changing situations with a flexible and professional attitude</li>\n<li>Hungry to learn and expand your areas of expertise</li>\n<li>A calm, positive and professional attitude alongside excellent time-management and organisational skills</li>\n<li>Team player, with the ability to work as part of a diverse, fast-moving team</li>\n<li>Passion, energy, and infectious enthusiasm for videogames and development</li>\n<li>Great attitude: we value cultural fit, creativity, and positivity here</li>\n</ul>\n<p>Desirable skills:</p>\n<ul>\n<li>Ability to work in other engines outside of Unreal: Unity, Decima, Frostbite, or proprietary engines for example</li>\n<li>Experience working with industry-standard tracking and documentation tools like Jira and Confluence, or equivalents</li>\n<li>Some experience in client-facing roles, including pitching experience</li>\n</ul>\n<p>Benefits:</p>\n<ul>\n<li>22 days holiday +3 Festive Studio Closure + Bank Holidays</li>\n<li>Company Pension Scheme (enhanced contribution)</li>\n<li>Flexible Working Hours</li>\n<li>Private Medical Insurance Scheme - BUPA</li>\n<li>Anti-crunch ethos - a professional, fun and supportive working environment!</li>\n<li>Free Parking</li>\n<li>Company Socials, Monthly Lunches + Annual d3t Events</li>\n<li>Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.</li>\n</ul>\n<p>If you&#39;re excited about this opportunity but your current skills or past experience don&#39;t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.</p>","enriched_at":1778612695693},{"id":"job_e6db08de-c50","title":"Senior Technical Artist","source_url":"https://apply.workable.com/j/9DD73BE3E4","location":"Gateshead","job_type":"contract","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>\n<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>\n<p>This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>\n<p>As a Senior Technical Artist, you will establish and maintain project art pipelines from inception and throughout the project life-cycle. You will support the art and animation team requirements and assist with resolving technical issues. You will create and integrate in-house toolsets and creation of materials/shaders. You will ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.</p>\n<p>You will collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity. You will be able to take ownership of specific features of the game. You will ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc. You will keep up to date with industry advancements and technologies and share knowledge with the art team.</p>\n<p>You will add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues. You will work with a professional and organised approach, adhering to schedules and promptly feedback concerns regarding any aspects of the project.</p>\n<p>You will ensure the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables. You will advise the Technical Art Leadership of resourcing concerns and production risks. You will encourage and mentor other members of the Technical Art Team.</p>\n<p>You will be self-driven, autonomous and confident, demonstrating responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.</p>\n<p>Essential Skills:</p>\n<ul>\n<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>\n<li>Must be performance and quality focused.</li>\n<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>\n<li>Excellent communication and organisation skills and confident working within a multidisciplinary art team.</li>\n<li>Evidence of being an enthusiastic leader or role model in intermediate art role.</li>\n<li>Able to create materials/shaders and a good understanding of a PBR workflow.</li>\n<li>Excellent understanding of the technical limitations of current console hardware.</li>\n<li>Practical and methodical approach to technical and creative problem-solving.</li>\n<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>\n<li>Flexible and calm approach with the ability to adapt to change.</li>\n<li>Ability to deliver quality work within fixed time constraints.</li>\n<li>Strong knowledge of modern game engines such as Unreal Engine Or Unity.</li>\n<li>Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.</li>\n</ul>\n<p>Desirable Skills:</p>\n<ul>\n<li>Knowledge of other scripting languages is advantageous.</li>\n<li>Knowledge of the Maya API and programming in C++ or C# is advantageous.</li>\n<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>\n<li>Experience of working within game development for at least 4 years At least three published titles.</li>\n<li>At least two full project cycles in an Intermediate Art position.</li>\n</ul>","enriched_at":1777036217113},{"id":"job_25ebc5b3-a6a","title":"Senior Programmer d3t - 6 Month Contract","source_url":"https://apply.workable.com/j/66F5CF398F","location":"Gateshead","job_type":"contract","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>We are looking for a Senior Programmer to join our world-class Engineering Team. As a Senior Programmer at d3t, you will be a key role in our balanced engineering and mixed discipline teams. You will collaborate with teams internally and with high-profile external clients across the world to own and deliver systems and tech on a variety of games, platforms, and engines.</p>\n<p>Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects. Responsibilities include:</p>\n<ul>\n<li>Being open to working on a variety of programming disciplines (e.g., gameplay, core tech, low-level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms.</li>\n<li>Writing code to a high and performant standard by following expected coding standards, profiling, and optimizing and collaborating with embedded QA.</li>\n<li>Collaborating with internal and global teams to plan, implement, review, and test code and systems.</li>\n<li>Gathering requirements from multiple disciplines and writing technical documentations to ensure features and systems are completed to a high standard and on time.</li>\n<li>Ownership of work and updating tech leads, production, and designers on progress.</li>\n<li>Working in sub-teams together with other programmers, other disciplines.</li>\n<li>Lead small sub- or feature teams as the need arises.</li>\n<li>Taking part in team support and knowledge sharing through code reviews, calls, and documentation.</li>\n<li>Continually updating own knowledge and skill sets.</li>\n</ul>\n<p>Essential Skills + Experience:</p>\n<ul>\n<li>Languages: Multiple including C++ expertise</li>\n<li>Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary</li>\n<li>Knowledge: Owned the development of systems or features in any of (e.g., gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.)</li>\n<li>Technology: Experienced with IDEs, source control</li>\n<li>Enthusiasm: Will take on any challenge or responsibility</li>\n<li>Growth: Driven to learn and improve</li>\n<li>Role Model: Confident supporting junior teammates</li>\n<li>Teamwork: Enjoy working as part of a team and supporting others</li>\n<li>Communication: Clear, enthusiastic, and able to discuss technical solutions and updates with multiple disciplines</li>\n<li>Experience: 6+ years</li>\n</ul>\n<p>Desirable Skills + Experience:</p>\n<ul>\n<li>Released games</li>\n<li>Console and/or Mobile development</li>\n<li>Full development cycle</li>\n<li>Porting games</li>\n<li>Remasters, Remakes</li>\n<li>Tools development</li>\n<li>Build and infrastructure</li>\n<li>Sub-team leadership</li>\n<li>Profiling</li>\n</ul>\n<p>This opportunity will be a 6-month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday, and another day of your choice.</p>","enriched_at":1777036195319},{"id":"job_c7e1f7cd-446","title":"Principal Level Designer","source_url":"https://apply.workable.com/j/359364E298","location":"Gateshead","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>We are seeking a Principal Level Designer to join our team. As a Principal Level Designer, you will confidently own and champion the Level Design discipline within the Design team overall, acting as a central nexus of knowledge and skill. You will mentor and develop other designers, including more junior Level Designers, within the team as an experienced discipline expert within the craft.</p>\n<p>Design and create world-class videogame spaces at AAA scale and fidelity, across a wide variety of genres, styles, and approaches. This is a co-development role, and a high degree of adaptability is required. Represent and champion Level Design both internally and with external clients, on fast-moving and complex projects.</p>\n<p>Exhibit good overall Design know-how outside of pure level design, with the ability and willingness to roll up your sleeves when our busy Co-Dev projects require it. Become a key part of ideation, prototyping, pitching and testing of game spaces, levels, encounters and related experiences as part of early-stage development.</p>\n<p>Work to design, iterate, test and balance levels and related work to shipping quality across PC and Console, maintaining a high degree of quality throughout. Lead the end-to-end creation of levels from blockout to ship, by partnering with engineering, art, lighting and other departments.</p>\n<p>Maintain robust research and competitive analysis of other games, and act as a primary stakeholder to ensure our work stays current and high quality in line with modern player expectations. Write and maintain comprehensive design specifications, ensuring that all documentation is clear, updated, and effectively disseminated across the broader team.</p>\n<p>Collaborate with production and leadership to provide accurate task estimations and schedule balancing. As a Co-Developer, good time management and prioritisation is a must. Above all: work within a diverse and close-knit team in a respectful, constructive manner at all times, acting as a model of respect and professionalism for others.</p>","enriched_at":1777036184310},{"id":"job_5d302008-113","title":"Mid-Level Programmer d3t - 6 Month Contract","source_url":"https://apply.workable.com/j/166CBD2F1E","location":"Gateshead","job_type":"contract","experience_level":"mid","work_arrangement":"hybrid","category":"Engineering","description":"<p>We are seeking a Mid-Level Programmer to join our team on a 6-month fixed term contract (with possible extension). As a Mid-Level Programmer at d3t, you will work on a variety of programming disciplines under the guidance of our experienced programming Leads and TDs. You will work directly on features, systems, and tools for our high-profile global clients on a variety of games, platforms, and engines.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Be open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms.</li>\n<li>Write code to a high and performant standard by following expected coding standards and taking part in code reviews.</li>\n<li>Collaborate and communicate with mixed discipline internal and global teams to implement, review, and test code and systems.</li>\n<li>Own work including planning, time estimations, and updating tech leads, production, and designers on progress.</li>\n<li>Write documentation to plan and support your work.</li>\n<li>Continually update own knowledge and skill sets.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Languages: C++</li>\n<li>Engines: Professional experience in at least one of the following: Unreal, Unity, Frostbite, Proprietary</li>\n<li>Knowledge: Any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.)</li>\n<li>Technology: Experience with IDEs and source control</li>\n<li>Enthusiasm: Will take on any challenge</li>\n<li>Growth: A desire to learn and improve</li>\n<li>Teamwork: Enjoy working as part of a team and supporting others</li>\n<li>Communication: Clear, enthusiastic, and able to discuss technical ideas and updates with multiple disciplines</li>\n<li>Experience: 2+ years (can be inclusive of internships)</li>\n</ul>\n<p>This opportunity will be a 6-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday, and another day of your choice. We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.</p>","enriched_at":1777036136667},{"id":"job_e0823ae0-d9b","title":"Technical Artist d3t - 12 Month Contract","source_url":"https://apply.workable.com/j/51B44B05DC","location":"Gateshead","job_type":"contract","experience_level":null,"work_arrangement":"hybrid","category":"Engineering","description":"<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>\n<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>\n<p>This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>\n<p>d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle,from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.</p>\n<p>The Role - Technical Artist:</p>\n<ul>\n<li>Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.</li>\n<li>Support the art and animation team requirements and assist with resolving technical issues.</li>\n<li>Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.</li>\n<li>Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.</li>\n<li>Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.</li>\n<li>Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.</li>\n<li>Keep up to date with industry advancements and technologies and share knowledge with the art team.</li>\n<li>Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.</li>\n<li>Advise the Senior Technical Artist of resourcing concerns and production risks.</li>\n<li>Encourage and mentor other members of the Technical Art Team.</li>\n</ul>\n<p>Requirements:</p>\n<p>Essential skills:</p>\n<ul>\n<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>\n<li>Must be performance and quality focused.</li>\n<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>\n<li>Strong communication and organisation skills and confidence working within a multidisciplinary art team.</li>\n<li>Good understanding of the technical limitations of current console hardware.</li>\n<li>Practical and methodical approach to technical and creative problem-solving.</li>\n<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>\n<li>Flexible and calm approach with the ability to adapt to change.</li>\n<li>Ability to deliver quality work within fixed time constraints.</li>\n<li>Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques</li>\n</ul>\n<p>Desirable skills:</p>\n<ul>\n<li>Knowledge of other scripting languages is advantageous.</li>\n<li>Knowledge of the Maya API and programming in C++ or C# is advantageous</li>\n<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>\n<li>Knowledge of Unreal Engine or Unity is advantageous.</li>\n<li>Knowledge of materials/shaders and a good understanding of a PBR workflow.</li>\n<li>Experience of working within game development for at least 2 years.</li>\n<li>At least 1 published title.</li>\n</ul>","enriched_at":1777036118106}],"category_normalised":[{"category":"engineering","count":9},{"category":"it","count":1}],"velocity":{"weeks":[{"week_start":"2026-04-20","count":5},{"week_start":"2026-05-11","count":2},{"week_start":"2026-05-18","count":2},{"week_start":"2026-06-15","count":1}],"trend":"stable","wow_pct":-50},"momentum":{"recent_14d":1,"prior_14d":0,"growth_pct":0,"classification":"stable"},"salary_vs_industry":{"company_median":null,"industry_median":null,"percentile":null,"sample_size":0,"by_region":[],"transparency_pct":0,"industry_transparency_pct":0,"transparency_warning":true},"market_share":{"company_jobs":10,"industry_total":10,"share_pct":100,"rank":1,"peer_count":1},"ai_exposure":{"occupation_weighted_score":0.203,"skill_weighted_score":0.233,"top_exposed_titles":[],"top_exposed_skills":[{"skill":"Python","count":3,"score":0.262},{"skill":"Unreal Engine","count":3,"score":0.249},{"skill":"C++","count":4,"score":0.219},{"skill":"Unity","count":5,"score":0.218}]},"peer_set":[],"skills_lq":[],"geographic_shift":{"current":[{"region":"Unknown","count":9,"share_pct":90},{"region":"United Kingdom","count":1,"share_pct":10}],"emerging":[],"shrinking":[{"region":"Unknown","recent_30d":0,"prior_30d":9,"growth_pct":-100}]},"seniority_anomalies":{"exec_recent_30d":0,"exec_prior_90d_avg":0.3,"exec_growth_pct":-100,"notable_exec_hires":[]},"posting_dynamics":{"median_days_open":null,"industry_median_days_open":null,"long_open_count":0,"closure_rate_pct":9}}}}